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Making a Linux console

Posted: Thu Sep 05, 2013 1:17 pm
by jjmafiae
i have seen a few people on youtube creating portable Raspberry Pi's (including this http://www.youtube.com/watch?v=E89s2h9swIc, http://www.youtube.com/watch?v=DWI1CcJM0y8,http://www.youtube.com/watch?v=7DVyHE8MJLY)
and since you can put linux on it, why not make an portable löve console out of it?

Re: Making a löve console

Posted: Thu Sep 05, 2013 3:32 pm
by Eamonn
You mean like a console that would only run LÖVE games? No offence, but why? I'm sure it could be possible, but it would cost more than it's worth I think. Why make a console that only plays LÖVE games, when your computer can run all sorts of games...? How much would the LÖVE team sell it for? Who would make it? Would they be able to cover costs? How many people would use it? How would we distribute our games? Would be use something like Vapor or a fork of it or something?

Also, can the Raspberry Pi not run LÖVE games? If so, could you not just use a game controller with it and BINGO: A LÖVE console.

I don't see the point in it, but I'm sure it would be possible, with enough money, effort and time.

Re: Making a löve console

Posted: Thu Sep 05, 2013 5:11 pm
by jjmafiae
Eamonn wrote:You mean like a console that would only run LÖVE games? No offence, but why? I'm sure it could be possible, but it would cost more than it's worth I think. Why make a console that only plays LÖVE games, when your computer can run all sorts of games...? How much would the LÖVE team sell it for? Who would make it? Would they be able to cover costs? How many people would use it? How would we distribute our games? Would be use something like Vapor or a fork of it or something?

Also, can the Raspberry Pi not run LÖVE games? If so, could you not just use a game controller with it and BINGO: A LÖVE console.

I don't see the point in it, but I'm sure it would be possible, with enough money, effort and time.
my rough calculation of the price are 125 - 150 USD (for all the components) and yes it is possible it would also run other linux programs but it could be used for löve gaming on the go!

Re: Making a löve console

Posted: Sat Sep 07, 2013 8:11 am
by bartbes
You say it's possible, but it can't run the current version of love because it doesn't have OpenGL.

Re: Making a löve console

Posted: Sat Sep 07, 2013 9:16 am
by jjmafiae
bartbes wrote:You say it's possible, but it can't run the current version of love because it doesn't have OpenGL.
Damn it!

edit: i have changed the name to "Making a Linux console"

Re: Making a löve console

Posted: Sun Sep 08, 2013 11:30 pm
by Jeeper
bartbes wrote:You say it's possible, but it can't run the current version of love because it doesn't have OpenGL.
But doesn't that mean that you just cant use shader effects (or pixel effects as they are called in love for some reason)?

Re: Making a löve console

Posted: Sun Sep 08, 2013 11:40 pm
by slime
Jeeper wrote:
bartbes wrote:You say it's possible, but it can't run the current version of love because it doesn't have OpenGL.
But doesn't that mean that you just cant use shader effects (or pixel effects as they are called in love for some reason)?
One way to think of OpenGL is as an interface between a program and a graphics card. It's used in every love.graphics function to achieve hardware-accelerated rendering.

Re: Making a Linux console

Posted: Mon Sep 09, 2013 8:25 am
by raidho36
You can always install software OpenGL drivers. They give no hardware acceleration, but run on anything, and are typically at the bleeding edge of OpenGL standards, unlike modern GPUs who would normally be 1-2 years late.

Re: Making a Linux console

Posted: Mon Sep 09, 2013 2:13 pm
by jjmafiae
raidho36 wrote:You can always install software OpenGL drivers. They give no hardware acceleration, but run on anything, and are typically at the bleeding edge of OpenGL standards, unlike modern GPUs who would normally be 1-2 years late.
Image

Re: Making a Linux console

Posted: Mon Sep 09, 2013 11:28 pm
by Jeeper
jjmafiae wrote:
raidho36 wrote:You can always install software OpenGL drivers. They give no hardware acceleration, but run on anything, and are typically at the bleeding edge of OpenGL standards, unlike modern GPUs who would normally be 1-2 years late.
Image
So you can run love2d on one of these?