Lövely Clouds
- Robin
- The Omniscient
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Lövely Clouds
I made a small test program that shows some clouds floating around, perhaps usable as background animation for a platformer. Please tell me what you think.
- Attachments
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- clouds.love
- The very first version
- (21.21 KiB) Downloaded 522 times
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Re: Lövely Clouds
good start for a game... if i had the skills I'd try adding depth feeling, by making small clouds from behind move slower than bigger clouds in the front... maybe 3 depth levels would be cool
Re: Lövely Clouds
I think that the color you used for the sky is too deep and unnatural... Kind of hurts my eyes. I would use something like the LOVE Club's banner color, which is (16, 159, 230), but that's just me.
But if that's your intentional style thing, then it's all good.
But if that's your intentional style thing, then it's all good.
Re: Lövely Clouds
I think this is cool. I agree on the color though.
Re: Lövely Clouds
That color of blue can and does exist in the sky. You're looking at late mid-day in the northern hemisphere around autumn.
Also this is nice. I think it would be a good background for a platform game, yes.
Also this is nice. I think it would be a good background for a platform game, yes.
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- Robin
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Re: Lövely Clouds
This was just a test, and I really didn't pay much attention to colour. However, after I read your comment, I checked it, and maybe your right. If I or someone else wants to make a game with it, your suggestion might be a better choice. In a real game, I would also make the clouds slower, so they don't distract the player too much.Skofo wrote:I think that the color you used for the sky is too deep and unnatural... Kind of hurts my eyes. I would use something like the LOVE Club's banner color, which is (16, 159, 230), but that's just me.
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- Prole
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Re: Lövely Clouds
Kinda nice, nice, though I was hoping for something like a 2D version of the the PS3 game "flower" http://www.jp.playstation.com/scej/title/flowery/.
I think it can turn into a nice thing to just cloud watch, and see shapes forming into rabbits and dissipate. It's somewhat of a hard effect to achieve, but with simple polygons that are floating in parallax, you can design it so that when the cloud shapes line up just right, they look like an animal.
I think it can turn into a nice thing to just cloud watch, and see shapes forming into rabbits and dissipate. It's somewhat of a hard effect to achieve, but with simple polygons that are floating in parallax, you can design it so that when the cloud shapes line up just right, they look like an animal.
Re: Lövely Clouds
Sounds like you're the right man for the job to create a sky library.iamwilhelm wrote:Kinda nice, nice, though I was hoping for something like a 2D version of the the PS3 game "flower" http://www.jp.playstation.com/scej/title/flowery/.
I think it can turn into a nice thing to just cloud watch, and see shapes forming into rabbits and dissipate. It's somewhat of a hard effect to achieve, but with simple polygons that are floating in parallax, you can design it so that when the cloud shapes line up just right, they look like an animal.
- bartbes
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Re: Lövely Clouds
Depends on how well it's done, but looks nice.
BTW, why did you link us to a Japanese page?
BTW, why did you link us to a Japanese page?
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- Prole
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Re: Lövely Clouds
Haha. Eventually, sure. It sounds like an interesting problem to tackle. But right now, I'm working on Frock. http://love2d.org/forum/viewtopic.php?f=5&t=470Skofo wrote:Sounds like you're the right man for the job to create a sky library.iamwilhelm wrote:Kinda nice, nice, though I was hoping for something like a 2D version of the the PS3 game "flower" http://www.jp.playstation.com/scej/title/flowery/.
I think it can turn into a nice thing to just cloud watch, and see shapes forming into rabbits and dissipate. It's somewhat of a hard effect to achieve, but with simple polygons that are floating in parallax, you can design it so that when the cloud shapes line up just right, they look like an animal.
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