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Tank an ode to Combat *UPDATE release 58*

Posted: Thu Feb 26, 2009 8:13 pm
by pundit
This is Tank, an ode to combat for the Atari VCS/2600.

I played this with my family when I was a child and have many fond memories. I created this game because it was a simple
game to cut my teeth on while learning LÖVE / Lua. I have never programmed in Lua and
this is my first attempt. I know there is a lot of optimizations possible and they will
be made over time.

I am building this as a framework to create a more complex game.

License ZLIB

Controls :

Start Game F1

Player 1
Movement ARROWS Fire "end" key

Player 2
Movement WASD Fire "e" key

Controls can be easily changed..


The following is a list of planned enhancements.

- Joystick Input
- Configuarble Controls
- More Levels
- Graphical level selector
- More projectile types
- Network support
- Real graphics / Animations
- Scaling
- Sound
- The rest of combat ~ air combat etc...

Let me know if you face any problems / bugs running the game. Most of all tell me if you like it ^^
Enjoy !

Known Issues
  • Release 58
  • Sounds don't play sometimes - Fxed in svn
  • Blinking scoreboard seems to cause slow downs - Anyone else notice this?
Change Log
  • Release 58
  • Added some sound affects.
  • Changed fire key for player 1 to "end" key

Re: Tank an ode to Combat

Posted: Thu Feb 26, 2009 8:17 pm
by philnelson
Works well here on OS X. I dig the authenticity.

Re: Tank an ode to Combat

Posted: Thu Feb 26, 2009 8:57 pm
by pundit
philnelson wrote:Works well here on OS X. I dig the authenticity.
Yeah I was trying to come as close to the original as possible. You can even curve the bullets as well. Soon I will add more levels. The current levels support bouncing bullets but I have not made it the default. Thanks for the feedback :ultrahappy:

Re: Tank an ode to Combat

Posted: Thu Feb 26, 2009 10:01 pm
by Skofo
Hahah, I dig this.

I recommend using sfxr to make old-school sound effects if you have Windows.

Re: Tank an ode to Combat

Posted: Fri Feb 27, 2009 8:23 am
by qubodup
Skofo wrote:I recommend using sfxr to make old-school sound effects if you have Windows.
You don't need windows to use sfxr.

Here's the link by the way. :x http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html

Re: Tank an ode to Combat

Posted: Fri Feb 27, 2009 2:34 pm
by pundit
Interesting little sfx app. Thanks for sharing :D

PS: I run Linux BTW.

Re: Tank an ode to Combat

Posted: Fri Feb 27, 2009 3:38 pm
by Skofo
qubodup wrote:
Skofo wrote:I recommend using sfxr to make old-school sound effects if you have Windows.
You don't need windows to use sfxr.

Here's the link by the way. :x http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html
Whoops, must've confused it with their music composition program. Sorry! ^^;

Re: Tank an ode to Combat

Posted: Fri Feb 27, 2009 3:46 pm
by bartbes
Looks great fun, once I'll be able to play it multiplayer I'm sure I'll run it a lot. One thing though, it isn't really useful that the fire buttons are next to each other. But you've already planned to change that.

@Skofo: Nice program, on my download-sometime-and-play-around-with-it list.

Re: Tank an ode to Combat

Posted: Fri Feb 27, 2009 8:37 pm
by pundit
bartbes wrote:Looks great fun, once I'll be able to play it multiplayer I'm sure I'll run it a lot. One thing though, it isn't really useful that the fire buttons are next to each other. But you've already planned to change that.

@Skofo: Nice program, on my download-sometime-and-play-around-with-it list.
I think there may be a subliminal message in there :rofl:

I changed the fire key to the end key. Hope this is more favorable :P

Re: Tank an ode to Combat *UPDATE release 58*

Posted: Fri Feb 27, 2009 9:08 pm
by zapwow
LOL the tanks sound like Recognizers from the old Tron movie :ultrahappy:
Somehow the bullet's path curves when the tank rotates while firing. Very strange.
edit: what are the conditions for winning the game? sometimes it stops at 8 point lead, sometimes at 10, sometimes at 26 points...