And Then There Was One

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HyperNexus
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And Then There Was One

Post by HyperNexus »

Hey LÖVE Community!

Firstly, I'll just say that LÖVE is a great framework for making games. I've made several small games with it in the past but haven't shared them with the community. Recently a few friends and I released a game using LÖVE that I'd like to share with you.

The game is called And Then There Was One. It's is a four player stealth game in which players assassinate targets or other assassins within a crowd. To avoid death either blend into your surroundings, be the first to kill your targets, or fake your death to be the last assassin standing.

The game has recently been released for free. You can download it from our IndieDB page.

It's recommended that you play with four friends using XBox 360 Controllers.
p8LywpBl.jpg
p8LywpBl.jpg (51.32 KiB) Viewed 344 times
This game was originally made for this years Global Game Jam. After the jam we were still casually tinkering around with the game. We decided that we'd work on he game a bit more and then release and updated version.

Besides LÖVE we also used the following Lua projects. Here is a short video that runs through the game. I prepared a longer video where I give an general overview of the game along with tips for newer players.

Would love to know what you think of the game. :)
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Roland_Yonaba
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Re: And Then There Was One

Post by Roland_Yonaba »

I love the graphics, the mechanics, sounds and the overall look. It looks very well polished, very good job. :awesome:
How much time have you guys been working on this ?

PS: And, oh well, shame on me, but I don't feel much comfortable with the keyboards controls, more precisely the [2] to kill your ennemies. :x
Why not "Space", for instance... ?
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Jimanzium
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Re: And Then There Was One

Post by Jimanzium »

Not at all a copy of 'Hidden in plain sight' :p
HyperNexus
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Re: And Then There Was One

Post by HyperNexus »

Roland_Yonaba wrote:I love the graphics, the mechanics, sounds and the overall look. It looks very well polished, very good job. :awesome:
How much time have you guys been working on this ?

PS: And, oh well, shame on me, but I don't feel much comfortable with the keyboards controls, more precisely the [2] to kill your ennemies. :x
Why not "Space", for instance... ?
Thank you. Most of the game was made over the Global Game Jam weekend. Here is a link to the GGJ version. Beyond that weekend we probably put in about a weeks worth of work(over a few months) to bring it up to the standard it is now.

Do you mean 'Z'? Good question, 'Z' and 'X' are used in lots of keyboard games(especially platformers) so it seemed sensible to use them here.
Jimanzium wrote:Not at all a copy of 'Hidden in plain sight' :p
I haven't had a chance to play Hidden In Plain Sight. I only heard about the gave after making the original version at the GGJ. So we weren't inspired by that game at all. If anything the inspiration came from Nintendo Land and Spy Party.
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Roland_Yonaba
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Re: And Then There Was One

Post by Roland_Yonaba »

HyperNexus wrote:
Roland_Yonaba wrote: PS: And, oh well, shame on me, but I don't feel much comfortable with the keyboards controls, more precisely the [2] to kill your ennemies. :x
Why not "Space", for instance... ?
Do you mean 'Z'? Good question, 'Z' and 'X' are used in lots of keyboard games(especially platformers) so it seemed sensible to use them here.
I feel stupid. :megagrin:
Well, the font totally tricked me. Now let's go kill people.
Hmmm, A bit of screenshakes would've been nice... :)
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Re: And Then There Was One

Post by Germanunkol »

Awesome looking games! I also like Matt and Chris, looks like a nice game :)

Will try these the next time I get some friends around my PC...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
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josefnpat
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Re: And Then There Was One

Post by josefnpat »

Very cool game.

I was able to get this to run via wine due to the .dll dependencies.

Any chance you can release a .love version that doesn't have the .dll dependencies so we can add this to vapor?

https://github.com/josefnpat/vapor

https://github.com/josefnpat/vapor/issues/86
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HyperNexus
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Re: And Then There Was One

Post by HyperNexus »

josefnpat wrote:Very cool game.

I was able to get this to run via wine due to the .dll dependencies.

Any chance you can release a .love version that doesn't have the .dll dependencies so we can add this to vapor?

https://github.com/josefnpat/vapor

https://github.com/josefnpat/vapor/issues/86
Thank you.

Sorry we are running a different version of Love that supports XInput. We chose to use this because the vibration feedback is used to scout other assassins out which is a core mechanic of the game.

I do love the idea of Vapor though. I've shared the link around with several of my friends who also use Love and will add some of my other games to it soon. :)
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raidho36
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Re: And Then There Was One

Post by raidho36 »

So you can't play this game properly without a vibrating gamepad. Unless you designed this game exclusively for a video game consoles, that's a very serious design flaw.
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Re: And Then There Was One

Post by Ranguna259 »

This is actualy realy good, for people who don't have controllers maybe add like a bar that grows when you get close to an assassin, or put a circle around the player and when he get close to another assassin, part of the cicle (the part that is closest to the other assassin(s)) start glowing from light glow (small alpha when you are far way from another assassin) to some kind of strong glow (max alpha if you are close).

EDIT: I really don't like changing throught the options in the main menu with the analoges sticks, try adding arrows support
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