Physics
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- Prole
- Posts: 3
- Joined: Sat Feb 07, 2009 6:16 pm
Physics
I was wondering if LOVE automatic does physics for you like if a speeding ball hits you it move you a bit. If it does, is there a way to change that off?
Re: Physics
If you don't specify that you want to use LOVE's rigid body physics engine, it won't use it. No worries. ![Glee ^^](./images/smilies/ms-glee.png)
![Glee ^^](./images/smilies/ms-glee.png)
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- Party member
- Posts: 215
- Joined: Sun Jan 18, 2009 8:03 pm
Re: Physics
Sensors, differences in mass, and moving things back to the place they're supposed to be would also be viable options. For instance, a soccer goalie hit by a ball could be propelled somewhat backwards and then acquire a force which makes it move back to the x coordinate it's supposed to be at.
If I haven't written anything else, you may assume that my work is released under the LPC License - the LÖVE Community. See http://love2d.org/wiki/index.php?title=LPC_License.
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