Like the Towlr games, this one does not say what the purpose of the game is. Unlike them, the title offers an admittedly cryptic hint, and the game involves numbers. Even after you have discovered the purpose, the game itself is quite challenging, and punishes lapses of concentration mercilessly. I have not yet discovered what the highest possible score is, but consider yourself brilliant if you merely complete the game even if your score is zero.
Enjoy!
Negester
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Rhino Next Year
Rhino Next Year
- Attachments
-
- rhinonextyear.love
- Löve gane
- (899.93 KiB) Downloaded 505 times
Re: Rhino Next Year
negester wrote:Like the Towlr games, this one does not say what the purpose of the game is. Unlike them, the title offers an admittedly cryptic hint, and the game involves numbers. Even after you have discovered the purpose, the game itself is quite challenging, and punishes lapses of concentration mercilessly. I have not yet discovered what the highest possible score is, but consider yourself brilliant if you merely complete the game even if your score is zero.
Enjoy!
Negester
*********
Code: Select all
Error: [string "main.lua"]:247: Syntax error: legal.luac: cannot load incompatible bytecode
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
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Re: Rhino Next Year
And I get a syntax error...
I understand you might want to prevent people from peeking, but zipping sources is The Way To Go.
I understand you might want to prevent people from peeking, but zipping sources is The Way To Go.
Help us help you: attach a .love.
Re: Rhino Next Year
I did not realize that Löve does not actually embed Lua from source.miko wrote:So you are using bytecode... That is not very portable, so I am out of the chance to try itCode: Select all
Error: [string "main.lua"]:247: Syntax error: legal.luac: cannot load incompatible bytecode
Way I understand the Lua docs, bytecode is portable within a x.y release. This bytecode is for Lua 5.1.
So if I provide several .luac files, say for 4.0, 5.0, 5.1 and 5.2 (nearly out of beta now), and check
for _VERSION in love.load, that might solve the problem.
Re: Rhino Next Year
From the luac manpage:negester wrote:Way I understand the Lua docs, bytecode is portable within a x.y release.
So no, bytecode is not portable. Worse, it isn't even properly defined, so luajit may have a different implementation than vanilla Lua.The binary files created by luac are portable to all architectures with the same word size. This means that binary files created on a 32-bit platform (such as Intel) can be read without change in another 32-bit platform (such as Sparc), even if the byte order (``endianess'') is different. On the other hand, binary files created on a 16-bit platform cannot be read in a 32-bit platform.
Don't use it.
Last edited by vrld on Tue Dec 06, 2011 10:17 am, edited 1 time in total.
Re: Rhino Next Year
There are different lua implementations. I am using love with luajit, so its bytecode will never be compatible.negester wrote:Way I understand the Lua docs, bytecode is portable within a x.y release. This bytecode is for Lua 5.1.
So if I provide several .luac files, say for 4.0, 5.0, 5.1 and 5.2 (nearly out of beta now), and check
for _VERSION in love.load, that might solve the problem.
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
Re: Rhino Next Year
You've presuaded me. Here is a patch. Unzip in the directory where the original game package was unzipped. Happy peeking!vrld wrote:[
So no, bytecode is not portable. Worse, it isn't even properly defined, so luajit may have a different implementation than vanilla Lua.
Don't use it.
Re: Rhino Next Year
Here it really is.negester wrote:Here is a patch.
- Attachments
-
- patch.zip
- (4.33 KiB) Downloaded 262 times
Re: Rhino Next Year
People are nagging you about things that aren't my league, first version worked fine for me. However I'm so dumb in logic and I curse you for you trying to burn my brain and insult me with that sounds. Seeing your code or not didn't help me out figure what's the purpose of the game even that I did a couple of accepted moves. SO I GIVE UP!
"AHAH" 2U2!
"AHAH" 2U2!
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