I want to kown is there a love on ios
I want to kown is there a love on ios
is there any project that can run .love file on ios system(like iphone,ipad)
Re: I want to kown is there a love on ios
Check out here: http://love2d.org/forums/viewtopic.php?f=3&t=3630xss6985 wrote:is there any project that can run .love file on ios system(like iphone,ipad)
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
Re: I want to kown is there a love on ios
I own an Android phone and even though it got me really excited for the first couple weeks, soon I realized that it still has a long way to go. There's only one thing I find useful on Android and that is the ability to assign a specific application for a specific task. It really is nice but that's pretty much it I think. It's not good at making use of the hardware it's working on and there aren't many tablet applications that you wouldn't find a similar version of in App Store.
Even though I am also an FOSS developer and would love to see Android becoming a powerful OS to compete with iOS even better, I don't think it makes sense to invest a device running it right now. I've been there too but I finally decided to go with iPad 2
Even though I am also an FOSS developer and would love to see Android becoming a powerful OS to compete with iOS even better, I don't think it makes sense to invest a device running it right now. I've been there too but I finally decided to go with iPad 2
Re: I want to kown is there a love on ios
Well, I have an iPad, but have no MacOS based computer, and I don't want to buy one just to create iOS applications. As a linux user, it is far easier to create applications for android.Garrett wrote:Even though I am also an FOSS developer and would love to see Android becoming a powerful OS to compete with iOS even better, I don't think it makes sense to invest a device running it right now. I've been there too but I finally decided to go with iPad 2
Besides, the license for iOS applications is prohibitive: even if you had love2s ported to iOS, you could not put it in the AppleStore (unless you disable some functionality). So for me it is a dead end.
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
- Jasoco
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Re: I want to kown is there a love on ios
Löve on the iPad would be amazing. I mean seriously iPhone, yeah, cool, but iPad would open the world up for us. Right now you can do some cool stuff if you just learn JavaScript and Apple's JS Touch API. But I'd prefer to stick with Löve.
I have an iPad BTW. Amazing. I do most of my gaming on it now. Not counting Super Meat Boy and Nintendo's first party stuff and Minecraft and some other miscellaneous platformers like LIMBO and Braid.
I have an iPad BTW. Amazing. I do most of my gaming on it now. Not counting Super Meat Boy and Nintendo's first party stuff and Minecraft and some other miscellaneous platformers like LIMBO and Braid.
Re: I want to kown is there a love on ios
LÖVE and iOS don't really fit together. Making iOS games isn't very hard anyway, there are plenty of game engines and frameworks you can use. Android is in much greater need of simple game engines, which is why it's totally awesome that love-android has begun its development.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: I want to kown is there a love on ios
I just went through searching for alternatives to LÖVE on iOS. I wanted to be able to edit scripts directly on the device (in Vim, via SSH, mapped into my native file system via Expandrive) so I could have a very interactive development cycle.
Corona SDK seems pretty well designed, but it's closed source, cost $200 a year, removes things like "require" and "dofile" from Lua, makes you post your code to their servers to build, etc. Fuck that.
I tried Emo, an engine based on Squirrel (a Lua-derivative with C-like syntax), but it's performance was spotty even on an A5, and the API is pretty limited right now.
Then I discovered Moai. It's lower level than LÖVE, but it's Lua-based, free, open source, and fast. There's a reasonably impressive game (Fox Toss) in the app store written with it. I got it running on my iPad 2 in about 20 minutes, and now can write my game directly on the device, using my desktop editor via Wifi, or even directly on the device (Vim via iSSH).
You could probably write a LÖVE compatibility layer for it.
(and if you do, let me know!)
Corona SDK seems pretty well designed, but it's closed source, cost $200 a year, removes things like "require" and "dofile" from Lua, makes you post your code to their servers to build, etc. Fuck that.
I tried Emo, an engine based on Squirrel (a Lua-derivative with C-like syntax), but it's performance was spotty even on an A5, and the API is pretty limited right now.
Then I discovered Moai. It's lower level than LÖVE, but it's Lua-based, free, open source, and fast. There's a reasonably impressive game (Fox Toss) in the app store written with it. I got it running on my iPad 2 in about 20 minutes, and now can write my game directly on the device, using my desktop editor via Wifi, or even directly on the device (Vim via iSSH).
You could probably write a LÖVE compatibility layer for it.
(and if you do, let me know!)
- Jasoco
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Re: I want to kown is there a love on ios
If it was that easy, we wouldn't be using Löve. Cocoa is pretty steep to learn.T-Bone wrote:LÖVE and iOS don't really fit together. Making iOS games isn't very hard anyway, there are plenty of game engines and frameworks you can use. Android is in much greater need of simple game engines, which is why it's totally awesome that love-android has begun its development.
Re: I want to kown is there a love on ios
Oh yeah, damn you Objective-C. I tried learn some stuff using Xcode and quickly give up. It's not really for me and probably other more casual coders say the same.Jasoco wrote:Cocoa is pretty steep to learn.
- Jasoco
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Re: I want to kown is there a love on ios
Me too. I guess if I took an actual course on how to learn it from the start to the end with me making a real program that actually did something instead of a silly little tutorial that breaks when Xcode gets updated. (How many times have you looked for a tutorial on how to use a program only to have it be super outdated and for an older version that no longer works the same way?) But if I knew how to Cocoa, I'd be using Cocoa and making iPhone games and Mac games and asking C++ people to port them to Windows and Linux for me. I spent many a dollar on "Teach yourself C++ in 30 days" books and CD's and got nowhere way back in the day because I was so impatient back then I just wanted to get to the good stuff and not go through all the boring beginning stuff.
Löve is so much easier. And fun. And logical.
Maybe one day.
Löve is so much easier. And fun. And logical.
Maybe one day.
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