7 Days Bad Luck - my first game ever, made in 7 days!
Posted: Wed Aug 21, 2013 10:24 pm
Hy everyone,
I'm a semi-beginner programmer, who have found LÖVE recently. I swear this is the best libset I've ever seen - I wouldn't have thought that there's anything better than Allegro.
Anyway, I'd like to participate in Ludum Dare 27, but before that, I had to learn about LÖVE (and Lua) and try to create something quickly. This is it!
Here's a screenshot about the titlemap:
And here's a download link for the executable. LÖVE file is attached.
All the graphics were made by myself, with Paint.NET. For sounds, I use SFXR.
Feel free to tell your opinions (it also helps a lot) and enjoy playing! (however, expect that it may be either too easy, or too hard, since I didn't have much time for playtesting)
EDIT: small plus information, since it seemed to be a bit confusing: when you start the game on the right side of the titlemap, you get a long text on black screen. That gives you the story, the goal, and every necessary instrucions.
I'm a semi-beginner programmer, who have found LÖVE recently. I swear this is the best libset I've ever seen - I wouldn't have thought that there's anything better than Allegro.
Anyway, I'd like to participate in Ludum Dare 27, but before that, I had to learn about LÖVE (and Lua) and try to create something quickly. This is it!
Here's a screenshot about the titlemap:
And here's a download link for the executable. LÖVE file is attached.
All the graphics were made by myself, with Paint.NET. For sounds, I use SFXR.
Feel free to tell your opinions (it also helps a lot) and enjoy playing! (however, expect that it may be either too easy, or too hard, since I didn't have much time for playtesting)
EDIT: small plus information, since it seemed to be a bit confusing: when you start the game on the right side of the titlemap, you get a long text on black screen. That gives you the story, the goal, and every necessary instrucions.