16-bit Style RPG (untitled)
Posted: Mon Aug 19, 2013 12:05 am
Hello,
I'm currently coding a retro-style RPG. This actually began as a project made with Adventure Game Studios (which is an engine primarily intended for point-and-click adventure games); I was doing okay, but after a while I realized how much easier it would be to code it with Löve, so I switched engines.
This is really just a tech demo for now. Current features include:
And of course after these features are perfected I'll tackle the fun part -- the battle system.
Download
Note: Tried to use the forum's attachment feature but got a "Sorry, the board attachment quota has been reached." error.
I'm currently coding a retro-style RPG. This actually began as a project made with Adventure Game Studios (which is an engine primarily intended for point-and-click adventure games); I was doing okay, but after a while I realized how much easier it would be to code it with Löve, so I switched engines.
This is really just a tech demo for now. Current features include:
- Pixel-perfect, 8-directional keyboard movement, as in games like Secret of Mana
- Caterpillar system: party members constantly follow the player character from behind, as in games like Chrono Trigger
- .tmx map import using Advanced Tiled Loader
- Collision system, including orthogonal and diagonal wall sliding, using .tmx map data and HardonCollider
- Seamless full screen toggling with correct aspect ratio, using Screen Scaler Helper
And of course after these features are perfected I'll tackle the fun part -- the battle system.
Download
Note: Tried to use the forum's attachment feature but got a "Sorry, the board attachment quota has been reached." error.