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DungeonManager2013
Posted: Fri Aug 16, 2013 7:52 pm
by toriscope
Hello! I thought I'd share my team's game code with you all, since this community was so helpful while I was working on the project.
It's a tower defense game where you place troops and expand your dungeon after each wave of attacks.
It has path-finding, an entity-managing system, some nifty targeting AI, and collision detection. A bit rough around the edges since we didn't have much time to complete it (school project), but it works well enough.
Unexplained Controls:
Arrow Keys: Move Camera
z/x: zoom in/out
Here's the codebase and a place to download the executable:
https://github.com/efruchter/DungeonManager
Re: DungeonManager2013
Posted: Sat Aug 17, 2013 12:47 am
by bdjnk
I die every time, so fast
And here I thought I was good at tower defense.
You should add some audio. There are
plenty of
sources for
free audio.
Re: DungeonManager2013
Posted: Sun Aug 18, 2013 3:41 pm
by jjmafiae
it needs more textures.
Re: DungeonManager2013
Posted: Tue Aug 20, 2013 4:08 pm
by Kyle
jjmafiae wrote:it needs more textures.
Why? It looks good to me. It has a specific style and it hits that style quite well.
Re: DungeonManager2013
Posted: Tue Aug 20, 2013 4:25 pm
by jjmafiae
Kyle wrote:jjmafiae wrote:it needs more textures.
Why? It looks good to me. It has a specific style and it hits that style quite well.
the walls look too simple and also the hotbar could use some löve.