Conquer Iceland v1
Posted: Thu Aug 15, 2013 11:15 pm
Hello all,
I want to show you what I have been working on lately, It's a 2-player strategy game(inspired by Risk). This is the third project I have done in Löve.
At the start of the game each area, and the number(army strength) is randomly generated. Either a shield or a axe, and the numbers range from 2-6. This happens when you click the "generate" button.
The players choose which side they want to play. Each area can only move units with their neighboring area. Each player gets 3 actions per turn, as indicated on the right-bottom side. Each move order depletes one action. (left-mouse button)
You use the right mouse button to gather army(move order) and then the left mouse button to tell them where to go. Always one army must remain to guard the area. The sail in the left-bottom of the screen is the attack-bonus. Only when you attack the other player you get the bonus (which varies between 0-3).
If the attacker has 3 and the defender is also 3 then the defender wins but loses 1 army. So if even, then the defender always wins. If either all the areas are axe or shield-controlled than that player wins the game.
If something is unexplained then please ask. The clouds are also randomly generated in size-opacity and speed.
If you find a duck flying in the game, then right-clicking it will make it quite happy
Things left to do:
# Add a help menu/text explaining the game
# Add either random army units drops or have some areas get a bigger attack bonus to make the game more varied.
# Fix the problem of all areas eventually only having one 1 army left, and therefore the game is a stalemate.
Download: https://www.dropbox.com/s/f9v5kovhhevpp ... eland.love
I cant upload to the forum. something about a limit, even though its only 2,5mb.
Edit#1: Fixed a problem with the win state not showing up properly.
I want to show you what I have been working on lately, It's a 2-player strategy game(inspired by Risk). This is the third project I have done in Löve.
At the start of the game each area, and the number(army strength) is randomly generated. Either a shield or a axe, and the numbers range from 2-6. This happens when you click the "generate" button.
The players choose which side they want to play. Each area can only move units with their neighboring area. Each player gets 3 actions per turn, as indicated on the right-bottom side. Each move order depletes one action. (left-mouse button)
You use the right mouse button to gather army(move order) and then the left mouse button to tell them where to go. Always one army must remain to guard the area. The sail in the left-bottom of the screen is the attack-bonus. Only when you attack the other player you get the bonus (which varies between 0-3).
If the attacker has 3 and the defender is also 3 then the defender wins but loses 1 army. So if even, then the defender always wins. If either all the areas are axe or shield-controlled than that player wins the game.
If something is unexplained then please ask. The clouds are also randomly generated in size-opacity and speed.
If you find a duck flying in the game, then right-clicking it will make it quite happy
Things left to do:
# Add a help menu/text explaining the game
# Add either random army units drops or have some areas get a bigger attack bonus to make the game more varied.
# Fix the problem of all areas eventually only having one 1 army left, and therefore the game is a stalemate.
Download: https://www.dropbox.com/s/f9v5kovhhevpp ... eland.love
I cant upload to the forum. something about a limit, even though its only 2,5mb.
Edit#1: Fixed a problem with the win state not showing up properly.