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love source with OS X xcode project

Posted: Mon Jun 30, 2008 12:13 am
by appleide
Here it is, I haven't done alot of xcode before but I think I figured it out.

love source with osx xcode project:
http://appleide.sitesled.com/lovesrc.zip
The source is less edited by me than the older version too so I think this one is better.

love .app
http://appleide.sitesled.com/loveapp.zip

I couldn't find universal binary frameworks of physfs and devIL...
I tried using the XCode project from the physfs to make a UB, but it won't build ppc even if I specify it.

besides the gl and the physfs dylibs and the love.app, everything else is UB. It's a partial UB right now, that only runs on intel

EDIT: I decided to put all the .dylibs into the application bundle itself so there is no need to worry about them ;) If you want to find them right click the .app and click "Show Package Contents" . Navigate to a Resources folder and that's where they're all.

Re: love source with OS X xcode project

Posted: Mon Jun 30, 2008 1:25 am
by rude
Really nice! ^^

This almost makes me want to buy a Mac! :D

Good news for Mac LÖVErs: next semester I'll be doing a iPod Touch project at the university, so I'll probably have to acquire a Mac by then.

About your permission problem: I'm not sure how that happened. I certainly didn't touch your permissions, but I did just upgrade phpBB from 3.0.0 to 3.0.1. Maybe something screwed up during the upgrade process.

Your permissions have been reset, and the control panel now claims that you have normal permissions. I'll delete appleide_ and move the posts after you've tested the old user. If anyone has similar problems, contact me at andruud@gmail.com.

(^-^)/

Re: love source with OS X xcode project

Posted: Mon Jun 30, 2008 1:31 am
by appleide
Got my account back, thanks. :)

(I am planning to get iPhone next month... Hmm there might be a possibility love would go on iphone/touch if they finish porting SDL to iphone. Right? )

Re: love source with OS X xcode project

Posted: Mon Jun 30, 2008 1:35 am
by rude
appleide wrote:(I am planning to get iPhone next month... Hmm there might be a possibility love would go on iphone/touch if they finish porting SDL to iphone. Right? )
Not completely out of the question ... but remember that LOVE has more dependencies than just SDL. Some may require modification to work on iPhone/touch.

Re: love source with OS X xcode project

Posted: Thu Jul 24, 2008 3:06 pm
by SiENcE
i would suggest to use FreeImage instead of Devil.

I work for the Ogre3D project and we switched from Devil to Freeimage some time ago.

Freeimage has support for Linux,Windows,MacOSX.
http://freeimage.sourceforge.net/features.html

You can also use DDS Files which is far more better for enduser content creation (compressed and less graphiccard bandwidth usage).

Re: love source with OS X xcode project

Posted: Sun Jul 27, 2008 11:50 pm
by rude
SiENcE wrote:i would suggest to use FreeImage instead of Devil.
Why is it better? (Apart from DDS)

Re: love source with OS X xcode project

Posted: Tue Jul 29, 2008 10:22 am
by SiENcE
I think devil is not developed anymore.

Re: love source with OS X xcode project

Posted: Tue Jul 29, 2008 11:36 am
by mike
I think he's right... according to their official page the last update was in 2006...

Re: love source with OS X xcode project

Posted: Tue Oct 07, 2008 1:11 pm
by Dentrado
Hello, I tried to use the love.app but it doesn't work. Probably beacause my name isn't eric:
$ /Applications/love.app/Contents/MacOS/love Desktop/push.love
dyld: Library not loaded: /Users/eric/Library/Frameworks/physfs.framework/Versions/A/physfs
Referenced from: /Applications/love.app/Contents/MacOS/love
Reason: image not found
Trace/BPT trap

I would love to have löve (pun intended) on OS X, maybe I can try to compile myself, but I have never done that before and don't really know how.

( I would also love to have löve on pandora, but i can make a separate post about that)

Re: love source with OS X xcode project

Posted: Tue Oct 07, 2008 3:34 pm
by rude
I think the binary you're trying to use is 0.2.1 or something, which is *old*.

I apologize for the lack of OSX binaries, but I still don't have a Mac permanently (nor is there any other reason for me to get one).