Get sound points.
Posted: Sat Aug 10, 2013 6:58 pm
Hello expert LÖVE users!
I have been working on a music player lately, and now I finally can wrap my head around the love.update/love.draw calls, I started working on it. I wrote up some libraries for later use. Also note that I have in my main.lua just some testing, this is 99.9% away from the finalized project.
But to get to my question, I was wondering if you could get so-called "sound-points" from the song. I was looking through the love.audio and love.sound but couldnt find anything that fits my needs. So to explain those so called "sound-points", those are those point where you can make a graph of what is happening with the music. So if a high sound, that will go up, and when it is hard and low, for example down. The main goal for me is to make a graph according to the song, not some hardcoded songs.
Im hoping I explained this well enough, please ask questions if you dont understand it!
Thanks for reading.
- Not yet an "Engineer" with LÖVE
I have been working on a music player lately, and now I finally can wrap my head around the love.update/love.draw calls, I started working on it. I wrote up some libraries for later use. Also note that I have in my main.lua just some testing, this is 99.9% away from the finalized project.
But to get to my question, I was wondering if you could get so-called "sound-points" from the song. I was looking through the love.audio and love.sound but couldnt find anything that fits my needs. So to explain those so called "sound-points", those are those point where you can make a graph of what is happening with the music. So if a high sound, that will go up, and when it is hard and low, for example down. The main goal for me is to make a graph according to the song, not some hardcoded songs.
Im hoping I explained this well enough, please ask questions if you dont understand it!
Thanks for reading.
- Not yet an "Engineer" with LÖVE