ExorBeatMaker
ExorBeatMaker
First time, I want apologize for my bad english... I'm brazilian and I speak little bit english.
This is my project based on iphone beatmaker and a hardware called m4sonic.
try to use this letters! : Q,W,E,R,T,Y,U,I,O,P,A
alphaRelease0.2: http://www.mediafire.com/download/9zl88 ... tmaker.rar
information: have some bugs in this current release, i will fix it in other time.
- baconhawka7x
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Re: ExorBeatMaker
Is there anyway you could upload a .love?
Re: ExorBeatMaker
A couple things, that would improve performance.Eratsu wrote:
First time, I want apologize for my bad english... I'm brazilian and I speak little bit english.
This is my project based on iphone beatmaker and a hardware called m4sonic.
try to use this letters! : Q,W,E,R,T,Y,U,I,O,P,A
alphaRelease0.2: http://www.mediafire.com/download/9zl88 ... tmaker.rar
information: have some bugs in this current release, i will fix it in other time.
1. DO NOT load the audio source every time a button is pressed, load it once and STORE it somewhere.
2. Use a SpriteBatch to draw all those on/off buttons.
3. Do not place draw calls in love.keypressed.
4. Rename config.lua to conf.lua.
5. If you're not going to use a SpriteBatch ( which you should ) then at least place those draw calls in for loops.
6. If key == key will always be true so there is no need for this if check.
That's it, GLHF rewriting this from scratch.
If you can't fix it, Kill it with fire. ( Preferably before it lays eggs. )
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