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Flight 2942 - BaconGameJam 01
Posted: Mon Nov 14, 2011 1:45 pm
by josefnpat
Hey folks, I participated in the BaconGameJam 01, and this is what came out of it:
http://bacongamejam.org/jams/bacongamej ... ight-2942/
Code is @
https://github.com/josefnpat/bacongamejam-01
This was done over 12 hours, whereas I spent the remaining 36 hours doing ... other stuff. I will be pushing documentation soon, so please expect it.
Wouldn't mind getting some feedback.
Re: Flight 2942 - BaconGameJam 01
Posted: Mon Nov 14, 2011 2:31 pm
by Larsii30
can't download github link seems wrong or is to complicated for me .
Re: Flight 2942 - BaconGameJam 01
Posted: Mon Nov 14, 2011 2:38 pm
by coffee
My feedback: started the app, clicked in connect server, choose the only one there, waited one minute and nothing happened. So I quitted. A bloody minute watching stars for nothing
Re: Flight 2942 - BaconGameJam 01
Posted: Mon Nov 14, 2011 3:12 pm
by josefnpat
Larsii30 wrote:can't download github link seems wrong or is to complicated for me .
Try this
download
coffee wrote:My feedback: started the app, clicked in connect server, choose the only one there, waited one minute and nothing happened. So I quitted. A bloody minute watching stars for nothing
Yeah, I'm having a lot of issues with this at the moment. It's really on and off. Would you mind telling me what OS you're running? And what version of love?
currently working:
josefnpat - Ubuntu 10.04 (my machine)
josefnpat - Ubuntu 11.04 (my laptop)
le_programmer - Ubuntu
TechnoCat - Windows
currently failing:
coffee - ?
SoggyWaffles - Windows
DrSulfurious - Windows
In the end, I don't think it has to do with the OS. Or maybe it has to do with the OS internet connection. Very confusing.
The best way to get this working is to set up a lamp stack, and run it from localhost, and have your friends join in over lan.
Re: Flight 2942 - BaconGameJam 01
Posted: Mon Nov 14, 2011 3:40 pm
by Larsii30
it work but the reaction of the ship is way to slow because it seems to first get to the server (the key input for move) and from the server back to player and THEN the move is visible for me. more then 1 sec lag. This should be changed.
Because of this problem i'm unable to rate something
The graphics are nice.
Re: Flight 2942 - BaconGameJam 01
Posted: Mon Nov 14, 2011 4:18 pm
by Robin
Larsii30 wrote:can't download github link seems wrong or is to complicated for me .
You want the
"raw" .love.
Re: Flight 2942 - BaconGameJam 01
Posted: Mon Nov 14, 2011 4:21 pm
by coffee
I'm the piece of OS that is missing. OSX 10.6.8 (Snow Leo)
Re: Flight 2942 - BaconGameJam 01
Posted: Mon Nov 14, 2011 4:46 pm
by tentus
PO2 issues forced me to try it on 0.8.0, but then version incompatibilities kept me from playing.
Re: Flight 2942 - BaconGameJam 01
Posted: Mon Nov 14, 2011 7:41 pm
by josefnpat
Ok, I found what I think is a "workaround" but I only know how to do it in ubuntu.
The trick is to have the working directory be the root folder uncompressed from the command line.
e.g.
What works:
love .
love ./
love tests/..
What doesn't work:
from one directory up: love bacongamejam-01
from one directory in: love ..
Basically, if it's from any other working directory, the create new thread doesn't work.
If someone can help me understand why it does this, I'd be grateful.
Re: Flight 2942 - BaconGameJam 01
Posted: Mon Nov 14, 2011 8:04 pm
by T-Bone
Extremely unresponsive.