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Polycode ... free, open-source, cross-platform framework ...

Posted: Fri Nov 11, 2011 5:17 pm
by bartoleo
Interesting framework...

http://polycode.org/
Polycode is a free, open-source, cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Re: Polycode ... free, open-source, cross-platform framework

Posted: Fri Nov 11, 2011 6:18 pm
by tentus
It really bothers me that most of the articles in their Learning section capitalize Lua to LUA.

But on the other hand, oohhh 3D support, shiny.

Re: Polycode ... free, open-source, cross-platform framework

Posted: Fri Nov 11, 2011 6:25 pm
by slime
I pointed that out to the guy when the first version of Polycode came up, and he fixed most of those... he must have gone back to his bad habits. :P

Re: Polycode ... free, open-source, cross-platform framework

Posted: Fri Nov 11, 2011 6:26 pm
by T-Bone
No Linux love yet, but apparrently coming soon.

Re: Polycode ... free, open-source, cross-platform framework

Posted: Fri Nov 11, 2011 6:39 pm
by TechnoCat
T-Bone wrote:No Linux love yet, but apparrently coming soon.
I built and ran Polycode on Linux just fine about a year ago.

Re: Polycode ... free, open-source, cross-platform framework

Posted: Fri Nov 11, 2011 7:10 pm
by coffee
Funny is that I knew Polycode and Bitworld roguelike but never suspected that the game was written on that. I quickly checked OSX app contents of the game and appears be compiled/contained in a kind of standalone player. But there is the C++ and the Lua flavor. It's Lua version compiled too or that only happens in C++ version? If it's so I it's a rare case. Someday I will check and test Polycode potential.

Re: Polycode ... free, open-source, cross-platform framework

Posted: Fri Nov 11, 2011 9:39 pm
by T-Bone
No, I think it just interprets Lua code as usual. If you use C++, it compiles it.

Polycode looks kind of cool for 3D stuff. Is it still in development?

Re: Polycode ... free, open-source, cross-platform framework

Posted: Fri Nov 11, 2011 10:16 pm
by TechnoCat
T-Bone wrote:Polycode looks kind of cool for 3D stuff. Is it still in development?
https://github.com/ivansafrin/Polycode/commits/master