Memory & CPU usage
Posted: Mon Jan 26, 2009 8:50 am
Hello!
I've been looking at Löve for a bit (love the umlat, I work at IKEA where umlats are abound) and I decided to download it to give it a try for development. However, loading the demos or even the no-game results in high CPU usage and high memory utilization.
I saw the CPU spike was a natural behavior for Löve; I can roll with CPU hogging.
However I have no idea why the huge memory spike; Task Manager says it spikes in the 300 000 K+ ranges. Running exhaustive demos such as lovalanche or WRATH (the zombie game using the Ënvy framework) slows the whole thing to a crawl. Although the simpler demos like hamsterball don't produce any significant slowdown, the memory usage is still radical.
My system specs at 2.8ghz Pentium 4 (I think I'm the last one with a single-core who tries to do memory and processor intensive things) and 1.5gb of RAM, so it's not a horrible system by any standard. Is this normal or have I done something horribly horribly wrong? I don't want to pick up a development for an engine that eats up resources like an army of angry cookiemonsters before I've even done anything
[edit] Also, sometimes when loading a game the program decides after a bit it's not worth it and simply displays the header and a thin sliver of a box.
I've been looking at Löve for a bit (love the umlat, I work at IKEA where umlats are abound) and I decided to download it to give it a try for development. However, loading the demos or even the no-game results in high CPU usage and high memory utilization.
I saw the CPU spike was a natural behavior for Löve; I can roll with CPU hogging.
However I have no idea why the huge memory spike; Task Manager says it spikes in the 300 000 K+ ranges. Running exhaustive demos such as lovalanche or WRATH (the zombie game using the Ënvy framework) slows the whole thing to a crawl. Although the simpler demos like hamsterball don't produce any significant slowdown, the memory usage is still radical.
My system specs at 2.8ghz Pentium 4 (I think I'm the last one with a single-core who tries to do memory and processor intensive things) and 1.5gb of RAM, so it's not a horrible system by any standard. Is this normal or have I done something horribly horribly wrong? I don't want to pick up a development for an engine that eats up resources like an army of angry cookiemonsters before I've even done anything
[edit] Also, sometimes when loading a game the program decides after a bit it's not worth it and simply displays the header and a thin sliver of a box.