GPLv3 license, full source up on bitbucket (Love 0.8.x compatible), love file and windows exe distributable up as well.
https://bitbucket.org/blprice61/snapshot/overview
Screenshot:

Looking forward to hearing what you think of it,
Omnivore
Ok, wow, lets see, as to 1. and partially 2, - while the map and mob/avatar symbols in the game are text symbols, they are taken from a texture made from a bitmap font image. The code involved will handle any reasonably sized texture image as long as it is square and divisible by 16, preferably power of 2 in size. Thus tiles of 32x32 pixels could easily be accommodated. Further, the architecture is such that at least four separate texture maps could be used without much work. Each tile in the system is comprised of two glyphs, each sprite has one glyph, each glyph is equivalent to a 16x16 tile with the current settings. It would be fairly simple to have separate texture maps for foreground and background on the map, and hardly any effort at all to use one texture map for mobiles and another for items.ArchAngel075 wrote: 1. by saying you need artwork that is just compatible, do you mean that changing the code to use new artwork(say larger tile images) would infact be really easy?
2. Also would you say anything about custom user texture support in future.
3. Do you see multiplayer support in future
4. Do you see some form of user editing-like features, such as items and "systems" in the future. say for instance one wishes to add their own form of HP or a thirst system and whatnot.
5. Do you have any planned storylines, and if so can you share any if possible
6. What are your inspirations, ie : the classic dwarfFortress, darkDaysAhead etc.
7. how many are working on this, and are you willing to have others join in development.
8. are you accepting names(if yes, do you have guidelines due to genre or storyline etc?)
Thanks, and good point. The current F1 help screen is a dirty kludge to be perfectly honest, just found I had added in too many keys commands to easily explain or rely upon user experimentation. I'll make a note to move it over to the right side as I clean it up and at least get descriptions and keys in separate columnsGermanunkol wrote:Very nice!
Really well done, plays very nicely.
Could you move the F1 Help screen to the right though? Otherwise it overlaps with the inventory, which is annyoing at the beginning.
holy good stuff! Thanks for the great feed back and im thoroughly impressed! Do expect long term support from me, i allways loved rouge-likes, especially ones like thisOmnivore wrote:-snip-ArchAngel075 wrote: -snip-
Thanks, any particular font family you would recommend? I have no artistic taste lol so I'll gladly try out recommendations.raidho36 wrote:That's really cool thing (as I already said), I totally like it, although for user interface I'd rather went with monospaced font, but that's a matter of taste.
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