Thanks for the feedback!
Larsii30 wrote:
+ Add a delay at weapon reloading so the player have to wait may 0,5 - 1,5 sec
+ Sometimes zombies appear very near behind the player (backward movement), so thats a bit "unfair".
+ Let zombies move in different speed, this add some more action instead of stress but at something like the same difficulty.
I already have a "not-spawning" area around the player, seems like it was too little. I made it bigger, shouldn't happen now.
Added the reloading delay and zombie different speed. I've tried it and it makes it much more fun! Thanks for the suggestion.
josefnpat wrote:
[*] I see you have a maps folder. More maps? I take it this is a given though.
[*] The grass is very repetitive. Consider having multiple grass types and stitching them together?
Yes, this was in mind when coding. It should be easy to get a bigger spritesheet and to make more maps. The thing is, without a collision system maps are now just background image. Maybe I'll add some support for tile-collision and maze maps, but that would mean programming some zombie IA too so I don't think about it right now.
josefnpat wrote:
[*] Instead of showing the number of bullets left, maybe show the actual number, and then "RELOAD" when you're empty.
[*] When you start the game, you automatically shoot a bullet.
[*] When it says game over, the "you" 's are not capitalized. Since the rest of the game is capitalized, maybe capitalize them too?
I didn't understand what you ment with "the actual number" but I made the count of bullets blink when empty xD Fixed the select+shoot problem and the capitalization.
josefnpat wrote:
[*] Looking at your code, zombies come at a consistent rate of 1zombie/0.8seconds. Perhaps make more come over time, or get them to come in bigger and bigger waves?
[*] I can see the player, the cursor and the bullet amount in the main screen. Maybe make them entirely different scenes?
I thought about it but when I was playing I already found it hard to survive with a constant spawn rate xD I'll think about it but I don't see it necessary right now.
I like viewing the scene behing the menu. That's why it's semitransparent, so that when I hit "Start" I know what the scene is and what does the player look like. I also like the cursor to be the same on the menu and the game. I removed the bullet indicator, that wasn't a nice detail.
josefnpat wrote:
[*] I agree with Larsii30 on the sound size. Doing a du -h * on /sound, I get:
1.5M bgm.wav
1.2M death.wav
12K empty.wav
172K kill.wav
44K reload.wav
24K shot.wav
4.9M storm.mp3
bgm.wav and death.wav are far too raw, and could easily be reduced.
As for storm.mp3, it is 254 seconds of "storm" when you could easily just use the first 30 seconds, loop it, and still get a nice thunder sound in there. It could also be easily reduced.
Yeah, this is a must. I've been using some default free sounds because I don't have a sound editor installed, but it's top on the priority list.
josefnpat wrote:
Enhancements:
[*] Different zombies with differen amounts of health and speed?
[*] Multiple guns?
[*] Multi-player?
I definately have to add a shotgun. Every zombie game needs a shotgun xD I don't know about the rest.
Thanks again for your feedback