My first LÖVE project - Gravity Snakes

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rastamankg
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Location: Kragujevac, Serbia

My first LÖVE project - Gravity Snakes

Post by rastamankg »

[img]
Screen shot 2013-07-19 at 4.16.01 PM.png
Screen shot 2013-07-19 at 4.16.01 PM.png (14.06 KiB) Viewed 2734 times
[/img]Hello, here is my first Löve project. It's snake-like game, when you control your snake with force of gravity. You make planets by clicking on the screen where you want a planet and then you drag mouse to change radius of planet. Mass of planet is proportional to radius. Some simple equations, hour of programming and lot of fun, and here it is :)
This is my first löve project, and first Lua project (I am new to Lua), but I have programming experience in C, C++, FORTRAN, Basic, JAVA and forth.

Next thing to do is to implement some cool graphics (when i learn how to use shaders :P ).

Music is from ericskiff.com website.
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mickeyjm
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Joined: Thu Dec 29, 2011 11:41 am

Re: My first LÖVE project - Gravity Snakes

Post by mickeyjm »

Wow, this is really fun but at the same time really hard. I only ever got one point :P
Your screen is very zoomed in...
rastamankg
Prole
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Joined: Fri Jul 19, 2013 12:47 am
Location: Kragujevac, Serbia

Re: My first LÖVE project - Gravity Snakes

Post by rastamankg »

My personal best is 49 points :P
I am making new one with physics module and some nice sprites. I will put it here when I'm finish :).
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chezrom
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Location: France

Re: My first LÖVE project - Gravity Snakes

Post by chezrom »

Yeah very cool idea ! an interesting gameplay.
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raidho36
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Re: My first LÖVE project - Gravity Snakes

Post by raidho36 »

You've been programming THE FORTH? Holy crap, link me some good resources!

The game is pretty good though.
Germanunkol
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Re: My first LÖVE project - Gravity Snakes

Post by Germanunkol »

Great work, good gameplay :)
One problem though: The game is quite easy when you keep the snake's speed low, by drawing planets behind it when it gets too fast. Just keep it so slow that it hardly ever goes off the screen and you've almost solved the game, it seems.
But to do this, I get too impatient... And that's not a good sign. If a player stops playing because of impatience, that's not a good sign.
I still think the gameplay mechanics are awesome though... you should keep working on this.
My best was 53.
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
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