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hardware
Posted: Thu Jan 22, 2009 1:33 pm
by chourine
Hello to all lOvely members!!
a simple stupid question does Love is hardware accelerated for the 2D part ??
Thx to all!
Re: hardware
Posted: Thu Jan 22, 2009 1:43 pm
by Voker57
yes
Re: hardware
Posted: Thu Jan 22, 2009 2:19 pm
by chourine
Two more questions for a little nOoB like me !
first of all...is there a way to debug correctly using love ???
2) i'm not sure i understand the correct way to make a .love exectuable package ...
Thx !
Re: hardware
Posted: Thu Jan 22, 2009 4:28 pm
by rude
chourine wrote:first of all...is there a way to debug correctly using love ???
Errors are presented on screen. There's no way to debug in the style of Visual Studio or gdb (yet). I am working on a "library" version of LOVE which will hopefully allow the use of existing tools, such as LuaEdit.
Voker57 wrote:2) i'm not sure i understand the correct way to make a .love exectuable package ...
The .love-files are just renamed .zip files. Make sure main.lua is at the root of the .zip/.love file. You can also run directories (useful during development).
Re: hardware
Posted: Thu Jan 22, 2009 6:06 pm
by chourine
thanks a lot Rude for your answers ...
trying to catch the VS2008 version of Love's source on SVB , btw it seems empty ?? is there a way to catch the complete MS source projet , could be interesting to work on a custom version with different useful class who can be done in C++ and binded in lua ( camera , Mask, maybe handlers ,)
TX
Re: hardware
Posted: Thu Jan 22, 2009 6:21 pm
by rude
Uhm, well, yes and no. We used to have everything in the SVN repository, but it took too much space (all the boost headers ...
:).
You can get dependencies
here, but I've totally forgotten which one is for LOVE 0.5.0. I think it may be love-win-sdk-9.zip. If you're checking out the source using Subversion, then make it
https://love.svn.sf.net/svnroot/love/tags/0.5.0/ and not trunk/ (for your own good).
Re: hardware
Posted: Thu Jan 22, 2009 9:07 pm
by chourine
thx a lot sir