UFO another space shooter, I'm not sure about the name.
music and sounds
some options
power-ups
less difficult
Boss and a end
AI still dumb
that's all
so, what do you think? what I need to change?
UPDATE:UFO - A space shooter [with music]
Re: UFO - A space shooter
This is pretty good, actually. I find it's hard to play though.
Re: UFO - A space shooter
Very nice game. But too hard at begining.
The problem is, I think, you have play it during all the development so you don't notice that the game starts very hard and don't let the player enter in.
The difficulty must be more progressive, else you can have the "too hard, I skip" syndrome from the new players.
The problem is, I think, you have play it during all the development so you don't notice that the game starts very hard and don't let the player enter in.
The difficulty must be more progressive, else you can have the "too hard, I skip" syndrome from the new players.
Re: UFO - A space shooter
Easier now, I think. Enemies rate of fire reduced .chezrom wrote:Very nice game. But too hard at begining.
And I forgot to say that there is a Boss now, so the game can be finished.
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Re: UFO - A space shooter [with music]
Nice game! I would change crosshair color because it's blending with spaaaaaaaaaaaaaace!
It really feels like a proper game.
Maybe try to make the ship more responsive (maybe reduce the hitbox size) and then you could put more enemies. Bullet hell \m/
It really feels like a proper game.
Maybe try to make the ship more responsive (maybe reduce the hitbox size) and then you could put more enemies. Bullet hell \m/
Re: UFO - A space shooter [with music]
fun to play!
a few suggestions:
- autopause on loosing focus (I sometimes clicked out of window accidentally)
- make the gun a bit thicker and/or longer
- the shield indicator (the one around the ship) could be a tad brighter
a few suggestions:
- autopause on loosing focus (I sometimes clicked out of window accidentally)
- make the gun a bit thicker and/or longer
- the shield indicator (the one around the ship) could be a tad brighter
Re: UFO - A space shooter [with music]
Thanks! Fixed, I noticed that after testing the game with a different monitor.pacman wrote:Nice game! I would change crosshair color because it's blending with spaaaaaaaaaaaaaace!
riidom wrote: a few suggestions:
- autopause on loosing focus - Done
- gun a bit thicker and/or longer - Done
- shield indicator brighter - Done
Thanks for your suggestions. The shield and crosshair looked good in my laptop screen, the same for background blue fog thing.
I'm going to update the file.
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Re: UFO - A space shooter [with music]
Very nice, something polished right out the gate is always good, I made an asteroid shooting game myself a while ago so I don't want to inadvertently regurgitate all the stuff I did to you, I want to see what kind of stuff you come up with.
I'm wondering if the asteroids are drawn dynamically? As in are the each just a set of points for an outline? I haven't checked the code but if that's the case what would be neat is some dynamic cracking visuals where you draw lines inward from the edge depending on the amount of damage, making it easier to visually ascertain the progress.
But yeah good job, I never got around to finishing mine (http://www.innermike.com/flash/Defendoids.html) properly due to an error I could not be bothered to go back and fix (don't shoot the "help" asteroid on the main menu) haha my code was super messy back then.
I'm wondering if the asteroids are drawn dynamically? As in are the each just a set of points for an outline? I haven't checked the code but if that's the case what would be neat is some dynamic cracking visuals where you draw lines inward from the edge depending on the amount of damage, making it easier to visually ascertain the progress.
But yeah good job, I never got around to finishing mine (http://www.innermike.com/flash/Defendoids.html) properly due to an error I could not be bothered to go back and fix (don't shoot the "help" asteroid on the main menu) haha my code was super messy back then.
Re: UFO - A space shooter [with music]
I didn't even know there was a crosshair at all! That helps a lot.
Re: UFO - A space shooter [with music]
yes, they are just polygons made of random 2d points. Dynamic cracking? it would be great. that could be done, maybe adding/removing points where bullets collide, but it needs a better collision detection instead of my simple distance check.mikeisinlove wrote: I'm wondering if the asteroids are drawn dynamically? As in are the each just a set of points for an outline? I haven't checked the code but if that's the case what would be neat is some dynamic cracking visuals where you draw lines inward from the edge depending on the amount of damage, making it easier to visually ascertain the progress.
Thanks, I played your game, all of them, they look professional and I like the upgrade stuff. Shooting the "help" asteroid was the first thing I did.But yeah good job, I never got around to finishing mine (http://www.innermike.com/flash/Defendoids.html) properly due to an error I could not be bothered to go back and fix (don't shoot the "help" asteroid on the main menu) haha my code was super messy back then.
I had a lot of fun with Pixel Launch, release it on android.
Did you have a Deviantart account? awesome artwork.
here's the asteroid gen function. --I found the original AS3 code on the internet.
Code: Select all
function Aster:make(n, r, e) -- (faces, radius, gaps)
n = math.max(3, n);
local t = {};
local angle = 0; local angleDiff = 2 * math.pi / n;
for i = 1,n do
angle = angle + angleDiff;
table.insert(t,r * math.cos(angle)); --x
table.insert(t,r * math.sin(angle)); --y
if math.random() < 0.45 then
local a = angle + angleDiff / 4;
local tmpR = r + math.random(-e,e);
table.insert(t,tmpR * math.cos(a));
table.insert(t,tmpR * math.sin(a));
end
end
return t;
end
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