I've tried using other frameworks, such as CoronaSDK, LibGDX, Emo(I might use that one day(I plan on adding squirrel to my long list of libraries learned)), Citrus Engine and SFML. All of these have failed, and I always end up getting dragged back to LÖVE. Does any one else feel this way? No matter what other libraries you use, you always end up using LÖVE in the end.
If you've noticed I've been inactive the past couple of days, it's because I was learning C to hopefully go onto learn C++. That didn't work, so I used LibGDX and Java. That failed and I ended up going back here. This community is really big, but there are only like 10-15 major people that are online a lot and that we all kind of know, so to speak. Just in case you're wondering the C thing went well, and I'm still learning C!
I just wanted to know, have you ever tried to use another framework, but either ended up going back to LÖVE or still using LÖVE.
Also, is it just me or any thread I make about a topic always derives from the actual topic? It seems to happen a lot
I think the reason I keep getting trailed back to LÖVE is because of:
1) The LÖVEly community
2) The large amount of libraries to help
3) It uses Lua
4) It's so easy to use, you can make a simple game in 20 minutes!
I'm curious what the community thinks.
P.S. I'd just like to point out I'm not saying it's bad to use other language/frameworks. I actually use Python+PyGame a lot!
Addicted to LÖVE? ;)
Addicted to LÖVE? ;)
"In those quiet moments, you come into my mind" - Liam Reilly
- substitute541
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Re: Addicted to LÖVE? ;)
Me. I actually tried learning Java (which was partly the reason I was inactive for almost a month 2-3 months ago) but was also dragged back into Love2D
Currently designing themes for WordPress.
Sometimes lurks around the forum.
Sometimes lurks around the forum.
Re: Addicted to LÖVE? ;)
I am learning Java currently but I can't figure our why my images don't work! Anywho I think we all get dragged back to Löve because we got too spoilt with easy stuff and Lua.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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- retrotails
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Re: Addicted to LÖVE? ;)
LÖVE is a lot like Blender for me, absolutely everything makes sense, it feels like it adheres to a strict set of rules. And besides those, Lua is possibly the best beginners language and the best scripting language ever, Linux support is great, and being entirely based on a scripting language, you don't need to use some development studio to compile some confusing lower level code that yells at you for missing a semicolon.
That, and I think learning to code is a very slow process. LÖVE is one of a few programs that fills the void between GameMaker (using only the non-programmer bits) and something like SDL. Learning another similar engine like pygame would probably be a waste of time, and to go a step up to learn a compiled language is way too much work. So it kind of hooks you.
That, and I think learning to code is a very slow process. LÖVE is one of a few programs that fills the void between GameMaker (using only the non-programmer bits) and something like SDL. Learning another similar engine like pygame would probably be a waste of time, and to go a step up to learn a compiled language is way too much work. So it kind of hooks you.
Re: Addicted to LÖVE? ;)
Yeah, you're right. I'm currently looking into XNA and Java. Can't decide which is best. :/retrotails wrote:LÖVE is a lot like Blender for me, absolutely everything makes sense, it feels like it adheres to a strict set of rules. And besides those, Lua is possibly the best beginners language and the best scripting language ever, Linux support is great, and being entirely based on a scripting language, you don't need to use some development studio to compile some confusing lower level code that yells at you for missing a semicolon.
That, and I think learning to code is a very slow process. LÖVE is one of a few programs that fills the void between GameMaker (using only the non-programmer bits) and something like SDL. Learning another similar engine like pygame would probably be a waste of time, and to go a step up to learn a compiled language is way too much work. So it kind of hooks you.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: Addicted to LÖVE? ;)
That's so true. Loading fonts is as easy as love.graphics.newFont("fontName.ttf"), and you don't have to convert it to a Bitmap font, you just do it in 1 line!!Davidobot wrote:I am learning Java currently but I can't figure our why my images don't work! Anywho I think we all get dragged back to Löve because we got too spoilt with easy stuff and Lua.
It's good to know other people are the game with love. Davidobot put it in a good way: "We all got too spoilt with the easy stuff and Lua."
"In those quiet moments, you come into my mind" - Liam Reilly
Re: Addicted to LÖVE? ;)
What are the reasons of switching to another framework? If you arent able to make a game in lua(a big game) ,easiest script language ever,then you wont be able to learn java or smt else and make a game.Why?Beacause you need to speed a few months just to learn that language very good , then speend another weeks choosing a framework after that you will end up falling over and over again and when you will need to ask a question ,none will answer.So stick with Love2d cuz its has good performance its doing well for making 2d games.If you are thinking in picking a language and then going to 3d then i must tell you that you need to be a guru in math,in that case pick an engine like unity3d.
I dont want to sound like a bad guy but give us some reasons why in the earth you want to go anywhere else.
OR make a big,big game in love and then when you are ready go and learn smt else.
P.S : I like bacon
I dont want to sound like a bad guy but give us some reasons why in the earth you want to go anywhere else.
OR make a big,big game in love and then when you are ready go and learn smt else.
P.S : I like bacon
Twitter: https://twitter.com/Murii5
Re: Addicted to LÖVE? ;)
I wanted to make a game in another language because I wanted to practice my coding skills. I like Lua, but I also like Java. So is it a bad thing I want to use another language...?
"In those quiet moments, you come into my mind" - Liam Reilly
Re: Addicted to LÖVE? ;)
No! of course not,sorryEamonn wrote:I wanted to make a game in another language because I wanted to practice my coding skills. I like Lua, but I also like Java. So is it a bad thing I want to use another language...?
Twitter: https://twitter.com/Murii5
Re: Addicted to LÖVE? ;)
Don't worry about it! I recently heard about Snayke, which seems AWESOME! It's commercial, and I didn't think commercial games were possible in LÖVE. I didn't think the engine was powerful enough yet. Well I suppose it uses SDL, which that on it's own is powerful. So I guess that would mean LÖVE is just as powerful(if not more powerful) then SDL. PyGame is a great set of SDL wrappers for Python, and Unity of Command is a $20 game made in it. That shows how powerful Python/PyGame(Basically Python SDL) is, so why can't LÖVE be as powerful either?Murii wrote:No! of course not,sorryEamonn wrote:I wanted to make a game in another language because I wanted to practice my coding skills. I like Lua, but I also like Java. So is it a bad thing I want to use another language...?
I'm going back to the basics of LÖVE, and I want to make a platformer really bad in LÖVE. I feel like a n00b without making one lol.
"In those quiet moments, you come into my mind" - Liam Reilly
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