liblove and external access.
Posted: Fri Jul 12, 2013 2:50 pm
Hi there!
I'm developing an adventure game engine using love2d as the backend (It's called Adore (Adventure Rendering Engine). Cute right?) I'd like to access love's API from within a host application and hopefully display its output within my editor application. The goal being to create a "live" environment for display of stuff being edited.
I noticed that in the dev branch of love it's possible to compile it to a library. Does this allow me to initialise the graphics separately and maybe capture the output so i can display it within my host? That *seems* to be the purpose of the library but I can't find any documentation (understandable due to the unreleased nature of the feature)
I'm developing an adventure game engine using love2d as the backend (It's called Adore (Adventure Rendering Engine). Cute right?) I'd like to access love's API from within a host application and hopefully display its output within my editor application. The goal being to create a "live" environment for display of stuff being edited.
I noticed that in the dev branch of love it's possible to compile it to a library. Does this allow me to initialise the graphics separately and maybe capture the output so i can display it within my host? That *seems* to be the purpose of the library but I can't find any documentation (understandable due to the unreleased nature of the feature)