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Dreamlike Pixels
Posted: Sat Jul 06, 2013 2:02 am
by mikeisinlove
The game pretty much uses the the basic löve features, TEsound for music and TEserial for save games. The tile system is one I wrote a while ago in AS3 which I made in tandem with a level editor I was making alas the editor was not as robust and flexible as I'd like so I redid in lua so I can pause the game and do all sorts of stuff now, each level has indoors and outdoors with 5 layers each (far distance 1/4 speed, distance 1/2 speed, background tiles, game tiles and foreground stuff). Also fun fact, I have yet to implement keyboard controls, I literally have a PS3 controller connected over bluetooth at all times so I haven't gotten around to it.
Re: Dreamlike Pixels, an overly personal game
Posted: Sat Jul 06, 2013 5:29 am
by Davidobot
Wow, just the fact that you a built-in level editor is cool enough, but you also have some sort of physics going on and you have awesome artwork! This game is going to be awesome! Are you going to sell it?
Re: Dreamlike Pixels, an overly personal game
Posted: Sat Jul 06, 2013 11:02 am
by T-Bone
Looks cool, without a doubt.
Re: Dreamlike Pixels, an overly personal game
Posted: Sat Jul 06, 2013 1:13 pm
by mikeisinlove
Davidobot wrote:Wow, just the fact that you a built-in level editor is cool enough, but you also have some sort of physics going on and you have awesome artwork! This game is going to be awesome! Are you going to sell it?
Yeah I got tired of quitting the game to open something else up just say, move one tile or change the movement path of a platform or something so I just had to do it out of laziness really the whole editor class is only 550 lines and comes with the layers, swapping backgrounds, adding images, smart tile painting (so it picks the right type depending on surrounding tiles), movement paths for tiles, you can add text to a signs that will pop up.
Re: Dreamlike Pixels, an overly personal game
Posted: Sun Jul 07, 2013 2:13 am
by SuperTruMoo
how do you make it where you can build in game!?
Contact me on skype blake.barnes34
Re: Dreamlike Pixels, an overly personal game
Posted: Sun Jul 07, 2013 2:23 pm
by mikeisinlove
SuperTruMoo wrote:how do you make it where you can build in game!?
Contact me on skype blake.barnes34
WIth a fairly straightforward tile-system, making an in-game editor actually makes more sense than a separate one since it's using the same renderer and just overlaying some extra stuff like lines to show movement paths and stuff like that, I've done everything myself so I could tweak everything as I went along but I don't know what it would be like making an editor for a premade tile system. The whole editor class is pretty small tbh it's totally isolated
Fun fact: left clicking the + button switches to the paint tiles mode, (r toggles random rotation for when you want to fill a space without it looking really ugly and repetitious) but right clicking gives you a list of background images in the folder (pictured in original post) that you can just pick and drop in, then hold right mouse button when they're in to scale, flip etc.
Re: Dreamlike Pixels, an overly personal game
Posted: Tue Jul 09, 2013 3:10 pm
by mikeisinlove
Might as well update with any new stuff
Re: Dreamlike Pixels, an overly personal game
Posted: Sun Jul 14, 2013 7:46 pm
by qaisjp
Bloody beautiful. Hats off to you and I am interested in seeing how this game turns out. Website is down.
Re: Dreamlike Pixels, an overly personal game
Posted: Mon Jul 15, 2013 9:11 am
by baconhawka7x
This looks amazing.
Re: Dreamlike Pixels, an overly personal game
Posted: Tue Jul 16, 2013 10:50 am
by mikeisinlove
qaisjp wrote:Bloody beautiful. Hats off to you and I am interested in seeing how this game turns out. Website is down.
Thanks! I've been away for the weekend but it seems to be up right now
Might post another screenshot or two today, I'd make a video but my measly Air couldn't handle it