Sincronia [Alpha]
Posted: Fri Oct 28, 2011 4:51 pm
Hi all!
This is my first game with Love2D!
It's a shoot'em'up, you use the mouse to aim, the left button to shoot and the arrows to move.
Using the u and p keys you can increase the power of your weapon.
When 5 enemies hits you the level is restarted but there is no point system implemented atm.
I grabbed the stars script on this forum, together with a script to have the spaceship aim at the mouse pointer. I used the hardoncollider to manipulate collisions.
I'd like to show you what I've got so long and to get some suggestions about what I did right and, especially, what I did wrong and could be made better. In particular, the game runs slow after a minute or less of playing. I tried to fix most of the memory leak problems, but probably something is still wrong.
Thanks!
Andrea
Edit: I almost forgot, I had to edit the hardoncollider library at line 296 in the init.lua file and comment that assert. Bringing it back into the code, results in errors getting throwed every time a bullet collide with one or more enemy. Any suggestion on this would be really appreciated, too. Thanks again!
This is my first game with Love2D!
It's a shoot'em'up, you use the mouse to aim, the left button to shoot and the arrows to move.
Using the u and p keys you can increase the power of your weapon.
When 5 enemies hits you the level is restarted but there is no point system implemented atm.
I grabbed the stars script on this forum, together with a script to have the spaceship aim at the mouse pointer. I used the hardoncollider to manipulate collisions.
I'd like to show you what I've got so long and to get some suggestions about what I did right and, especially, what I did wrong and could be made better. In particular, the game runs slow after a minute or less of playing. I tried to fix most of the memory leak problems, but probably something is still wrong.
Thanks!
Andrea
Edit: I almost forgot, I had to edit the hardoncollider library at line 296 in the init.lua file and comment that assert. Bringing it back into the code, results in errors getting throwed every time a bullet collide with one or more enemy. Any suggestion on this would be really appreciated, too. Thanks again!