Page 1 of 1

That Looks Noise

Posted: Sat Oct 22, 2011 6:37 pm
by Robin
  • Use the arrow keys.
  • Green means you win, red means you lose.
  • Don't get caught.
  • You need to get somewhere to win.
  • Sometimes you might want to stand still for a while.
  • Good luck.
I don't have a screenshot, for obvious reasons.

Re: That Looks Noise

Posted: Sat Oct 22, 2011 7:05 pm
by GijsB
aah man, i didn't get caught, but i can't find the 'finish' D:

Re: That Looks Noise

Posted: Sat Oct 22, 2011 7:13 pm
by Robin
GijsB wrote:aah man, i didn't get caught, but i can't find the 'finish' D:
Yes, I've heard more people say that. The goal is to get to the lower right corner, with only a few pixels to spare.

Re: That Looks Noise

Posted: Sat Oct 22, 2011 7:20 pm
by kraftman
I wins! interesting idea.

Re: That Looks Noise

Posted: Sat Oct 22, 2011 7:30 pm
by Robin
Credits for inspiration to Three Hundred Mechanics, by the way.

Re: That Looks Noise

Posted: Sat Oct 22, 2011 10:06 pm
by Taehl
I managed to win. Despite that, I have no idea why I got "caught" sometimes (it has something to do with the second shape which pops around at regular intervals?), and other times didn't. Also, it makes my eyes want to bleed (that's a bad thing), while the Mechanic #056 - White Noise example wasn't nearly as bad.

Re: That Looks Noise

Posted: Sun Oct 23, 2011 8:11 am
by Robin
Taehl wrote:I have no idea why I got "caught" sometimes (it has something to do with the second shape which pops around at regular intervals?), and other times didn't.
It moves towards you in small steps, but if you move when it moves, it closes in on you much faster.

Re: That Looks Noise

Posted: Sun Oct 23, 2011 7:30 pm
by Taehl
Oh. My best guess was that you were only allowed to move a certain distance during each interval or else you'd get caught. The game doesn't communicate the mechanic very clearly.

Re: That Looks Noise

Posted: Sun Oct 23, 2011 7:42 pm
by bartbes
Taehl wrote:The game doesn't communicate the mechanic very clearly.
This seems to be intentional, perhaps even a game mechanic of itself, the need to discover the mechanics.