bulletLÖVE
Posted: Sun Jun 30, 2013 10:28 pm
So here's a project I've been working on for the past week. It's both the first lua program I've ever written, and the first LÖVE game I've done, so take it easy on the optimizations done lol.You can probably easily tell what it's about by the name alone, but if you didn't, it's a bullet hell engine.
I've decided to scrap it since I really dislike the direction it's heading in - while automated, the level creation is still pretty manual and annoying. So I plan on reworking it with an editor in mind and getting rid of some bad style that I did. But, overall, as far the game goes, it's quite far along (easily workable) and quite modular, so at it's current state it's a POC. If someone else wants to take up where I left off, feel free. I want to get a better system running however.
Controls:
WASD - Movement
Shift - Slow down
Right click - Speed up
Mouse - Aim
Left click - Fire
I felt like posting this since it's got some neat systems going on inside such as bullet management, enemy management (ie move here, shoot here, etc), a nice menu system (albeit incomplete since I'm scrapping this), working collision, lives, powerups, and the start of sound management. Someones bound to learn something by looking at the code. Though take warning, it's not documented very well.
Side credits: Music is from ozzed.net. Great artist.
I've decided to scrap it since I really dislike the direction it's heading in - while automated, the level creation is still pretty manual and annoying. So I plan on reworking it with an editor in mind and getting rid of some bad style that I did. But, overall, as far the game goes, it's quite far along (easily workable) and quite modular, so at it's current state it's a POC. If someone else wants to take up where I left off, feel free. I want to get a better system running however.
Controls:
WASD - Movement
Shift - Slow down
Right click - Speed up
Mouse - Aim
Left click - Fire
I felt like posting this since it's got some neat systems going on inside such as bullet management, enemy management (ie move here, shoot here, etc), a nice menu system (albeit incomplete since I'm scrapping this), working collision, lives, powerups, and the start of sound management. Someones bound to learn something by looking at the code. Though take warning, it's not documented very well.
Side credits: Music is from ozzed.net. Great artist.