Das Tal - combat-prototype (micro mini mmö :) )
Posted: Fri Jun 28, 2013 8:56 am
For our current project "Das Tal" (small scale mmo) we worked on a small gameplay prototype. The prototype is an arena like pvp game for up to 10 players. If there are more players everything starts to lag horribl. But network performance is not the focus of the prototype so it is perfectly ok.
Teams fight for a limited amount of time in a small map. The overall goal is to do the most damage to the barrier (at the left of the map). There are also 4 points one can control to gain a team wide xp boost. The fighting is quite twitchy with guildwards like skills (but simpler).
Source: https://github.com/dbltnk/combat-prototype
Notes on the network part: http://combat-prototype.tumblr.com/post ... type-scope
Homepage: http://combat-prototype.tumblr.com/home
We do "regularly" playtests. If you are interested leave your email at http://combat-prototype.tumblr.com/playtests
Teams fight for a limited amount of time in a small map. The overall goal is to do the most damage to the barrier (at the left of the map). There are also 4 points one can control to gain a team wide xp boost. The fighting is quite twitchy with guildwards like skills (but simpler).
Source: https://github.com/dbltnk/combat-prototype
Notes on the network part: http://combat-prototype.tumblr.com/post ... type-scope
Homepage: http://combat-prototype.tumblr.com/home
We do "regularly" playtests. If you are interested leave your email at http://combat-prototype.tumblr.com/playtests