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Project still active & Guide on how to get started?

Posted: Thu Jun 27, 2013 9:30 pm
by Eamonn
Ok, so is this project still going? I haven't heard too much about it. If it is, I'm super hyped for when it's in a usable state(e.g. reliable and a lot of fundamental features work e.g. love.filesystem).

If the project is, is there a guide to get started? Do I just have to manually look into the code? Are there any projects I could learn from?

Also, what can we add to our games when the port is done? Can we add AdSense, FB/Twitter/G+ integration for tracking highscores? Will there be a converter for PC libraries e.g. loveframes or AnAL?

I've been dying to get into Android development, but I don't like Java. iOS costs £100 a year to pay for, and I'd like to make an app on Android first.

Is there like a blog that I can follow to keep up with LÖVE-Android specifically or just the LÖVE-Blog?

Thanks! Replies are appreciated! :D

Re: Project still active & Guide on how to get started?

Posted: Fri Jun 28, 2013 1:30 am
by Ensayia
I'm fairly sure the LOVE-Android project is stagnant at the moment. Given the alpha nature of LOVE itself and how radically the API is changing in 0.9.0, I doubt it would be wise to even continue at this point.

There was a build out there based on 0.7.2 that I fooled with not long ago. My game ran and it recognized screen touches as left mouse clicks just fine, but lacking keyboard support or even right click there is not a whole lot you can do with it.

Re: Project still active & Guide on how to get started?

Posted: Fri Jun 28, 2013 4:49 am
by T-Bone
AdSense and all forms of integrations seems impossible with the way it's currently built. Libraries should work just fine, since they're just .lua files.

I would suggest that you look for other game engines. There are several ones that support both Android and iOS, and a few also support Windows Phone 8. That way, you can start coding your game for Android, and then if you decide you want to later on, you can easily port it to other platforms. Some are free, others may cost money.

Here are a few examples:

http://citrusengine.com/
http://www.emo-framework.com/
http://www.waveengine.net/
http://www.madewithmarmalade.com/

Re: Project still active & Guide on how to get started?

Posted: Fri Jun 28, 2013 9:20 pm
by Eamonn
T-Bone wrote:AdSense and all forms of integrations seems impossible with the way it's currently built. Libraries should work just fine, since they're just .lua files.

I would suggest that you look for other game engines. There are several ones that support both Android and iOS, and a few also support Windows Phone 8. That way, you can start coding your game for Android, and then if you decide you want to later on, you can easily port it to other platforms. Some are free, others may cost money.

Here are a few examples:

http://citrusengine.com/
http://www.emo-framework.com/
http://www.waveengine.net/
http://www.madewithmarmalade.com/
Thanks T-Bone! I'll look into them. I'm not the best programmer(I'm probably a bad one if anything), but I'm 13 and I'm still new-ish to LÖVE, so I guess I'll learn! Though I doubt I'll ever be able to make something like LöveFrames or Whisper.

I'll look into those frameworks! Thanks!

Re: Project still active & Guide on how to get started?

Posted: Sat Jun 29, 2013 7:58 pm
by T-Bone
Eamonn wrote:
T-Bone wrote:AdSense and all forms of integrations seems impossible with the way it's currently built. Libraries should work just fine, since they're just .lua files.

I would suggest that you look for other game engines. There are several ones that support both Android and iOS, and a few also support Windows Phone 8. That way, you can start coding your game for Android, and then if you decide you want to later on, you can easily port it to other platforms. Some are free, others may cost money.

Here are a few examples:

http://citrusengine.com/
http://www.emo-framework.com/
http://www.waveengine.net/
http://www.madewithmarmalade.com/

Thanks T-Bone! I'll look into them. I'm not the best programmer(I'm probably a bad one if anything), but I'm 13 and I'm still new-ish to LÖVE, so I guess I'll learn! Though I doubt I'll ever be able to make something like LöveFrames or Whisper.

I'll look into those frameworks! Thanks!
Hey, if you're only thirteen and ever thinking about this stuff I'll say you can do more or less anything. I never wrote a line of code before I started at the university and I've worked as a professional programmer, and have several game projects in my spare time.

Re: Project still active & Guide on how to get started?

Posted: Sat Jun 29, 2013 11:35 pm
by Eamonn
T-Bone wrote:
Eamonn wrote:
T-Bone wrote:AdSense and all forms of integrations seems impossible with the way it's currently built. Libraries should work just fine, since they're just .lua files.

I would suggest that you look for other game engines. There are several ones that support both Android and iOS, and a few also support Windows Phone 8. That way, you can start coding your game for Android, and then if you decide you want to later on, you can easily port it to other platforms. Some are free, others may cost money.

Here are a few examples:

http://citrusengine.com/
http://www.emo-framework.com/
http://www.waveengine.net/
http://www.madewithmarmalade.com/

Thanks T-Bone! I'll look into them. I'm not the best programmer(I'm probably a bad one if anything), but I'm 13 and I'm still new-ish to LÖVE, so I guess I'll learn! Though I doubt I'll ever be able to make something like LöveFrames or Whisper.

I'll look into those frameworks! Thanks!
Hey, if you're only thirteen and ever thinking about this stuff I'll say you can do more or less anything. I never wrote a line of code before I started at the university and I've worked as a professional programmer, and have several game projects in my spare time.
Thanks! It's a lot of fun and a really good hobby! :D