Vertical shooter - as of yet unnamed
Posted: Tue Jun 25, 2013 9:57 pm
This is a little project I started working on this weekend to take a break from my bigger project, because I wanted something easier to relax a bit.
I took some inspiration from Raptor: Call of the Shadows (and stole their fighter yet)
Yes, I know, my art skills suck balls. Deal with it I'll get someone to draw art when I get closer to an actual game.
Also, the rocket pods came out pretty cool.
Controls:
wsad or arrows: move around
spacebar: blow stuff up with the machine gun
x: unload large amounts of rockets (superweapon, but near unlimited ammo for the test)
Goal:
Kill stuff. Collect points. Don't die. When enemies die, they leave behind powerups (yellow is extra points, red is healing) which you can grab.
Known issues:
There is no sound. The game does not stop when you die, nor does it stop when you reach the end of the level.
Parts of the codebase are still very sloppy, as I only clean them up when it gets annoying to work with/expand on.
But feel free to steal anything from it that catches your fancy. (If you steal my artwork I will laugh at you, but you can steal that as well.)
Let me know if you find any issues, criticism, encouraging advice, or anything else.
Bonus cookies if you make your own level. It's loaded from the text file in the levels folder, and uses numbers to determine which enemy to create, spaces to determine where on the screen they appear and enters to see how far into the level they come up. Double bonus cookies if your level is better than mine
I took some inspiration from Raptor: Call of the Shadows (and stole their fighter yet)
Yes, I know, my art skills suck balls. Deal with it I'll get someone to draw art when I get closer to an actual game.
Also, the rocket pods came out pretty cool.
Controls:
wsad or arrows: move around
spacebar: blow stuff up with the machine gun
x: unload large amounts of rockets (superweapon, but near unlimited ammo for the test)
Goal:
Kill stuff. Collect points. Don't die. When enemies die, they leave behind powerups (yellow is extra points, red is healing) which you can grab.
Known issues:
There is no sound. The game does not stop when you die, nor does it stop when you reach the end of the level.
Parts of the codebase are still very sloppy, as I only clean them up when it gets annoying to work with/expand on.
But feel free to steal anything from it that catches your fancy. (If you steal my artwork I will laugh at you, but you can steal that as well.)
Let me know if you find any issues, criticism, encouraging advice, or anything else.
Bonus cookies if you make your own level. It's loaded from the text file in the levels folder, and uses numbers to determine which enemy to create, spaces to determine where on the screen they appear and enters to see how far into the level they come up. Double bonus cookies if your level is better than mine