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The Epic Adventures of Ninja Dog

Posted: Fri Jun 21, 2013 3:19 pm
by davisdude
Just a quick update: I am entirely reworking my tile-system to be more efficient, so progress may not be made for a little while. Thanks for your patience :awesome:

Hello to all! This is my first actual game that I've made in Love. :awesome:
This is a Demo as well as a support and dev. in one.
This has been a good project for me, as I have not used Tiled at all. It wasn't working, so I took matters into my own hands and it has been a learning experience! :awesome:
If anybody is curious how I did it, feel free to look. Just tell me if you use it! The file is maps/tiles.lua
That has most everything.

You are a clandestine ninja dog, looking around for dubious desperado felonious felines. (not yet added)

I made all the graphics myself, so don't expect anything too amazing. I was going for a sort of 8-bit feel and I hope I achieved that.

BUGS: :(
  • I'm getting this problem where The player falls extremely fast.
    He also often goes through the floor/ground.
    Sometimes while jumping the character will have very rigid movement for a couple seconds.
    Your location is adjusted when jumping through the ground.
    The cat is still a work in progress.
To-do list:
  • Make better tile-system
    Gravity
    Fix known bugs
    Add enemies
    Add power-ups/different weapons
    Add actual levels
    Add sound-track
    Add sound F-X (such as barking or panting)
    Add camera
Now has camera movement and very basic enemies! :awesome:

Please give me some constructive feedback! That would be most appreciated. :awesome:
Note: You are supposed to go through the ground when jumping up. Mario style :awesome:

Re: The Epic Adventures of Ninja Dog

Posted: Fri Jun 21, 2013 3:40 pm
by NightKawata
Is it just me, or is there a problem with the collision? Right now I have to spam the up arrow key in order to jump, then I fall at 5000 mph, and get stuck in the ground again.

Re: The Epic Adventures of Ninja Dog

Posted: Fri Jun 21, 2013 3:51 pm
by davisdude
Yeah... That was one of the known bugs... I am trying to figure it out, but to no avail... :(

Re: The Epic Adventures of Ninja Dog

Posted: Fri Jun 21, 2013 9:43 pm
by jjmafiae
i like to see early development but this is too early :3

Re: The Epic Adventures of Ninja Dog

Posted: Sat Jun 22, 2013 2:05 am
by davisdude
Yeah... This probably should have gone in support and dev. :P

Re: The Epic Adventures of Ninja Dog

Posted: Sat Jun 22, 2013 2:21 am
by davisdude
Fixed the falling bug... It turns out I was increasing the speed exponentially... :o
I should pay more attention while coding sometimes... :crazy:
The other bug was fixed too. That just had to do with dt not working well with tiles and nice rounded numbers... :P
Check out the original for an updated version. :awesome:

Re: The Epic Adventures of Ninja Dog

Posted: Sat Jun 22, 2013 3:12 am
by NightKawata
Much better. Now I don't get stuck in walls. However, the jumping is still off. Once I finish a jump, my horizontal velocity is reset, and I stop moving.

Re: The Epic Adventures of Ninja Dog

Posted: Sat Jun 22, 2013 9:17 am
by jjmafiae
alot better now ;3

you should add camera too :3

and also some real guns :3

and of course some chickens to shoot :joker:

Re: The Epic Adventures of Ninja Dog

Posted: Sat Jun 22, 2013 12:11 pm
by bramblez
if you are holding "d" and then while holding it, press "w" you only jump, but stop moving right

Re: The Epic Adventures of Ninja Dog

Posted: Sat Jun 22, 2013 1:02 pm
by veethree
I get an error when i run this. It claims the file "entities/player.lua" doesn't exist.