Hi.
I spent the weekend making this somewhat simple game for reddit's learngameprogramming class and I thought it was cool and challenging enough to share with everyone! For some reason the video is not as colorful as the game:
WASD to move and arrows to shoot. I'd really appreciate some feedback on how the controls feel... I'm not a really good shmup player so I have no idea if the way I'm handling acceleration is being too annoying or not. Thank you!
Kill Yellow
Re: Kill Yellow
It's a unique concept for sure. It would be nice if the 'defending' squares would do something when shot giving the player a reason to try to hit the yellow without hitting the others. Maybe they could fire back, or get bigger?
On a totally different note, what's up with the god awful weeaboo music?
On a totally different note, what's up with the god awful weeaboo music?
Re: Kill Yellow
Probably something he was listening to while recording and didn't care enough to re-record the video without it.
Re: Kill Yellow
Would be great if you hade gamepad support, something like this is greatly improved with dual-analog. I also feel the lack of diagonal shooting a bit limiting even on a keyboard. Otherwise, it feels good. Nice concept.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: Kill Yellow
Or mouseT-Bone wrote:Would be great if you hade gamepad support, something like this is greatly improved with dual-analog. I also feel the lack of diagonal shooting a bit limiting even on a keyboard. Otherwise, it feels good. Nice concept.
- Jasoco
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Re: Kill Yellow
Very nice. Very hard though. And the controls are fine. The Binding of Isaac uses the exact same control scheme. Somehow when you need to move and shoot in four directions independently it works for me. But if I need to just move, I prefer to have the arrows be my movement. Weird. But it works.
Re: Kill Yellow
that's pretty damn cool. you could add loads of crazy particle effects like in Really Big Sky. that would look sweet in my opinion.
Re: Kill Yellow
That game has very nice graphics, but I don't think I have the skills to do something like that yet.felix24 wrote:that's pretty damn cool. you could add loads of crazy particle effects like in Really Big Sky. that would look sweet in my opinion.
I'm very inspired by The Binding of Isaac! It's pretty great you could recognize that. But I don't follow what you meant when you said move and shoot in four directions independently... I could give you an option to change movement to the arrow keys, but then you'd be shooting with AWSD, is that what you meant?Jasoco wrote:Very nice. Very hard though. And the controls are fine. The Binding of Isaac uses the exact same control scheme. Somehow when you need to move and shoot in four directions independently it works for me. But if I need to just move, I prefer to have the arrows be my movement. Weird. But it works.
Yea, but I haven't had a console since my PS1 so I don't really have a gamepad. Guess I'll buy one! Is love.joystick what I should be reading to add support for that?T-Bone wrote:Would be great if you hade gamepad support, something like this is greatly improved with dual-analog. I also feel the lack of diagonal shooting a bit limiting even on a keyboard. Otherwise, it feels good. Nice concept.
Yea, I plan on adding new types of enemies to other games I make. This one was just a small test so I didn't want to do anything too complex. But that idea seems great, surely there are a few hidden nice mechanics to be found!Ensayia wrote:It's a unique concept for sure. It would be nice if the 'defending' squares would do something when shot giving the player a reason to try to hit the yellow without hitting the others. Maybe they could fire back, or get bigger?
On a totally different note, what's up with the god awful weeaboo music?
Also, I really like god awful weeaboo music.
- Jasoco
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Re: Kill Yellow
No, your controls are fine. I actually tried the Lefty Flip option in the Binding update and couldn't get used to using WSAD for shooting and arrows for movement. So I kept it the default. Which is the same way you have it now.adnzzzzZ wrote:I'm very inspired by The Binding of Isaac! It's pretty great you could recognize that. But I don't follow what you meant when you said move and shoot in four directions independently... I could give you an option to change movement to the arrow keys, but then you'd be shooting with AWSD, is that what you meant?Jasoco wrote:Very nice. Very hard though. And the controls are fine. The Binding of Isaac uses the exact same control scheme. Somehow when you need to move and shoot in four directions independently it works for me. But if I need to just move, I prefer to have the arrows be my movement. Weird. But it works.
But if I am ever playing a game where it's directional but the shooting is not, I prefer to use the arrows for movement. It's probably just me though. It doesn't apply to your game.
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