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FSN unix 3D file system in love
Posted: Tue Jun 18, 2013 7:20 pm
by jjmafiae
in the film Jurassic park they show a interesting linux file system, after some time i found it
link:
http://en.wikipedia.org/wiki/File_System_Navigator
the scene:
http://www.youtube.com/watch?v=dFUlAQZB9Ng
silicon graphics website:
http://www.sgi.com/
it was never finished and that made me sad ..
i was thinking about re-creating it in LÖVE that could be very awsome
with love.filesystem and os.execute
and of course a 3D libary
Re: FSN unix 3D file system in love
Posted: Tue Jun 18, 2013 11:57 pm
by Robin
Sure, go ahead. What are you waiting for?
Re: FSN unix 3D file system in love
Posted: Wed Jun 19, 2013 12:48 am
by NightKawata
Instead of thinking, how about you actually do it?
Re: FSN unix 3D file system in love
Posted: Wed Jun 19, 2013 8:08 am
by raidho36
Love2d doesn't quite fit as a tool for creating 3D application. You should use different framework for that, like SDL.
Re: FSN unix 3D file system in love
Posted: Wed Jun 19, 2013 10:41 am
by Jasoco
raidho36 wrote:Love2d doesn't quite fit as a tool for creating 3D application. You should use different framework for that, like SDL.
No. Stop right there. First, some context...
(And that's quite a few versions ago)
Anyway, using my methods one could very very very easily recreate that UNIX file explorer thing from Jurassic Park.
But, it'd be a lot of work. My engine has a lot of code and a chunk system for optimizing when and where to draw things. And it's taken me all year so far to get to this point.
Re: FSN unix 3D file system in love
Posted: Wed Jun 19, 2013 12:04 pm
by jjmafiae
Jasoco wrote:raidho36 wrote:Love2d doesn't quite fit as a tool for creating 3D application. You should use different framework for that, like SDL.
No. Stop right there. First, some context...
(And that's quite a few versions ago)
Anyway, using my methods one could very very very easily recreate that UNIX file explorer thing from Jurassic Park.
But, it'd be a lot of work. My engine has a lot of code and a chunk system for optimizing when and where to draw things. And it's taken me all year so far to get to this point.
A NEW ENGINE??
BTW im going to call the file system butter
Re: FSN unix 3D file system in love
Posted: Wed Jun 19, 2013 12:24 pm
by raidho36
If you wanted to amaze me with emulating 3d via 2d textured primitives that are then internally rendered via OpenGL in plain and straightforward hardware accelerated 3d, with all the 3d transformations pre-computed software with a scripting language, then you should've first though how inadequate the very idea of rendering 3d that way. It's like shitting through your mouth: it's cool that you can do it, but you shouldn't actually use it in practice, you have an asshole for that.
Re: FSN unix 3D file system in love
Posted: Wed Jun 19, 2013 12:26 pm
by jjmafiae
raidho36 wrote:If you wanted to amaze me with emulating 3d via 2d textured primitives that are then internally rendered via OpenGL in plain and straightforward hardware accelerated 3d, with all the 3d transformations pre-computed software with a scripting language, then you should've first though how inadequate the very idea of rendering 3d that way. It's like shitting through your mouth: it's cool that you can do it, but you shouldn't actually use it in practice, you have an asshole for that.
just something i want to tell you that the mods and admins in the forum donst like swearing and cursing
Re: FSN unix 3D file system in love
Posted: Wed Jun 19, 2013 3:20 pm
by raidho36
They do it themselves as far as I see it, but ok. Anyway, yeah, I acknowledge it's technically possible to re-create somewhat 3d graphics with love2d up until certain extent, but instead you should use specifically designed 3d graphics package (in fact here you're limited to OpenGL, and Windows would also support Direct3D).
Re: FSN unix 3D file system in love
Posted: Wed Jun 19, 2013 3:33 pm
by jjmafiae
NightKawata wrote:Instead of thinking, how about you actually do it?
i will when im finished with 3 other projects (that will take 1 or 2 year(s) to do)