what is the benefit of a loading bar?
Posted: Tue Jun 18, 2013 7:05 pm
something i been thinking on for a quite a while (about a year): what is the benefit of having a loading bar in a game?
not my game wastelands of death (its becoming more huge for every update!)MadByte wrote:If you create huge games which have to load tons of data ( images, sounds, ... ) and may have to create a world first on game start ( i.e calculate the terrain, populate it, apply textures etc. ) a loading bar is a great thing to set the player on hold and gave him a feeling about how long it take to finish the loading process.
For löve games a loading bar is almost everytime unnecessary because most projects didn't get that much stuff to load. and the game is able to start immediately.
That's what I think they are for.
I don't exactly know how much data your game uses but from what I've seen so farjjmafiae wrote:not my game wastelands of death (its becoming more huge for every update!)MadByte wrote:...
hmm i and i thought my code was optimized :/MadByte wrote:I don't exactly know how much data your game uses but from what I've seen so farjjmafiae wrote:not my game wastelands of death (its becoming more huge for every update!)MadByte wrote:...
I would dare to say it is more code / optimization related and not because you load tons of stuff in.
This. And they are vitally important things to inform the user of, too. Because otherwise they'll get frustrated.josefnpat wrote:A loading bar performs three functions. It informs the user that the game;
- is loading,
- hasn't just locked up or crashed, and
- approximately how much longer they have to wait for the game to load.
yesPlu wrote:This. And they are vitally important things to inform the user of, too. Because otherwise they'll get frustrated.josefnpat wrote:A loading bar performs three functions. It informs the user that the game;
- is loading,
- hasn't just locked up or crashed, and
- approximately how much longer they have to wait for the game to load.