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Chromatic Paths
Posted: Sun Oct 09, 2011 2:40 am
by Taehl
Here's a tiny, unambitious game I just made. The controls are WASD or arrow keys.
Download it here. I use two Trash80 songs in it, so major credit goes to him.
Re: Chromatic Paths
Posted: Sun Oct 09, 2011 4:12 am
by Ensayia
You're supposed to collect the dots by the way, I wasn't really sure what I was doing until I asked.
Re: Chromatic Paths
Posted: Sun Oct 09, 2011 4:26 am
by josefnpat
Oh god, when the colors change to darkness, I find myself cursing out loud.
Keep the darkness out of it, it's really annoying.
Edit:
Victory! Thank you for playing:
Thanks for making it!
Re: Chromatic Paths
Posted: Sun Oct 09, 2011 7:48 am
by T-Bone
You sometimes get trapped with no way to reset as far as I know. Like this:
http://dl.dropbox.com/u/7572962/Sk%C3%A ... 0Paths.png
Re: Chromatic Paths
Posted: Sun Oct 09, 2011 11:38 am
by pancakepalace
For clarity, I would not remove the base of triangles that in opposite directions. It makes it look like there is something special about those triangles when there isn't. All triangles should have a base.
Re: Chromatic Paths
Posted: Sun Oct 09, 2011 2:50 pm
by Taehl
T-Bone wrote:You sometimes get trapped with no way to reset as far as I know.
Yeah, that's a game over. I couldn't think of a decent way off the top of my head to check for situations like that.
pancakepalace wrote:For clarity, I would not remove the base of triangles that in opposite directions. It makes it look like there is something special about those triangles when there isn't. All triangles should have a base.
Technically speaking, /none/ of the triangles have bases. They used to, but it didn't look as good - this way breaks up the grid a bit, which is easier on the eyes.
Re: Chromatic Paths
Posted: Sun Oct 09, 2011 5:07 pm
by Robin
Taehl wrote:Technically speaking, /none/ of the triangles have bases. They used to, but it didn't look as good - this way breaks up the grid a bit, which is easier on the eyes.
It is still really confusing, though.
Re: Chromatic Paths
Posted: Sun Oct 09, 2011 5:48 pm
by kikito
I liked it. Although black should be kept out of the color pallete swap, as josefnpat said.
Re: Chromatic Paths
Posted: Sun Oct 09, 2011 8:13 pm
by Larsii30
Nice idea, maybe a bit simple . But its fun
Re: Chromatic Paths
Posted: Mon Oct 10, 2011 3:25 pm
by pancakepalace
Taehl wrote:Technically speaking, /none/ of the triangles have bases. They used to, but it didn't look as good - this way breaks up the grid a bit, which is easier on the eyes.
It's not important for the user what is happening on a technical level, what matters is what he sees.
I understand your point of view of trying to break up the grid and make it less busy by not displaying the bases of opposing triangles. I'm sure it does make it easier on the eyes. The problem is that this is a puzzle game, and introducing an element that breaks the standard for a reason that is not linked to the puzzle leads to confusion. Our eyes see these diamond shapes and we believe it might have to do with the puzzle aspect of the game. After playing a bit, and realizing what's going on, it's a major bummer to come to understand that the diamonds mean nothing. It doesn't seem pure. I find the best puzzle games are those that don't distract with confused elements. When it's all pure, it makes it that much more satisfying when we figure out what's happening.
One solution would be to remove all the bases. This would set a standard, and make the grid less busy all at once. However, what I would do is make the triangles much smaller. And I would only highlight the triangles in red when they block the way, instead of making the whole square turn red. This would provide a clearer clue to the player as to what is going on as the triangles would be in better focus.