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A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)

Posted: Sun Oct 02, 2011 2:48 am
by thegenius
Controls:
Up: Propel forward
Left/Right: Rotate ship
Down: Use boost
Space: Fire lasers

Version 1:
It took me under an hour. It's just something I made as practice, though I'm wondering if anyone can see this becoming something greater. My creativity generally lacks when it come to making simple games.

Description:
A blue square that can be controlled by the arrow keys.

(Curses, why can't I make .love files? (Figured out how, the world won't explode now.))

Version 2:
I put some more work into it, and made this. Now featuring a sleeker spaceship-like design.
Left and Right arrow keys to rotate, Up to propel, and Down to use a limited boost.

Version 2.1:
Added lasers, and sounds with the lasers. Unfortunately, each time a sound plays, it allocates about 500KB of memory for it. So, yeah... That's an issue.

Version 3:
Fixed the issue with the memory, I just had to use .ogg files.

Version 4:
Added asteroids, and thus it earns its name. However, there are no collisions or consequences for being hit by an asteroid. Additionally, the positions at which they spawn are a bit off...

Re: I made something very simple.

Posted: Sun Oct 02, 2011 3:04 am
by TechnoCat
you packaged it incorrectly. .love, not .love.zip.
And yes, the square moves around. :3

Re: I made something very simple.

Posted: Sun Oct 02, 2011 5:42 pm
by kikito
To me it "slides" - when I release the keys, it keeps moving for a while. Made me think of an ice cube.

If you add some heat "do not touch" zones, some walls and a destination you will have a complete game right there.

Re: I made something very simple. (Update: Version 2)

Posted: Sun Oct 02, 2011 9:41 pm
by Lexsym
You might wanna keep the older versions posted as well, so others can see development? :3

Also, my airplane got stuck on the bottom screen and wouldn't go up. It was still entertaining though. :ultraglee:

Re: I made something very simple. (Update: Version 2)

Posted: Mon Oct 03, 2011 2:53 am
by Ensayia
I like the boost, but with it being set to down there's no way to slow the player down. Perhaps set boost to another key and make down the brakes?

Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)

Posted: Wed Oct 05, 2011 7:33 am
by T-Bone
The name is wonderful.

Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)

Posted: Wed Oct 05, 2011 4:31 pm
by kingslovelua
Good stuff man and yeah i could see this turning in to a really nice game. if you put some creativity in it, like everyday shooter did you know thinking out the box. keep at it. and personally i like the little slid effect.

Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)

Posted: Wed Oct 05, 2011 5:44 pm
by T-Bone
Make the game close itself when you press escape or something.

Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)

Posted: Wed Oct 05, 2011 5:48 pm
by Jasoco
T-Bone wrote:Make the game close itself when you press escape or something.
Why? What's so hard about Command+Q or Control+F4 or clicking the X? Details like that should be left for when a game is in its final stages.

Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)

Posted: Wed Oct 05, 2011 6:33 pm
by GijsB
You can make a simple collision detection with magnitude checking :)?