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Fu*ked colors
Posted: Mon Sep 26, 2011 1:12 pm
by Batrachus
For some reason all colors of game have only 21,666...% of normal light. I use love.graphics.color() and love.graphics.point(). Full alpha. I'm sure that there's no fault in rest of my code. What's happenning?
Re: Fu*ked colors
Posted: Mon Sep 26, 2011 1:36 pm
by Boolsheet
Batrachus wrote:I'm sure that there's no fault in rest of my code.
The code does not have to be wrong, but maybe you're misunderstanding what it actually does.
To find that out you need to provide some code, describe what it produces and then tell us what you actually expected it would do. It does not have to be the game itself, you can write up a small example where you observe the same behavior.
Re: Fu*ked colors
Posted: Mon Sep 26, 2011 2:16 pm
by thelinx
Please, give us a .love to look at.
Re: Fu*ked colors
Posted: Mon Sep 26, 2011 2:50 pm
by miko
Batrachus wrote:For some reason all colors of game have only 21,666...% of normal light.
I wonder how did you calculate that?