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LOVE for iPhone?
Posted: Sat Sep 17, 2011 5:36 am
by miloguy
http://en.wikipedia.org/wiki/Lua_(progr ... ideo_games
It's legal to do it now...
I know, it'd be a ton of work, but IT'D BE SO AWSOME
Re: LOVE for iPhone?
Posted: Sat Sep 17, 2011 6:20 am
by slime
Yeah, it's been legal for over a year now. The trouble is that it takes time and hard work from someone who has an iPhone to port LÖVE to iOS. Plus I'm not sure all the libraries LÖVE uses will work on iOS.
Re: LOVE for iPhone?
Posted: Sat Sep 17, 2011 8:41 am
by BlackBulletIV
It's totally possible to do (and would be really awesome too). The main problem is ripping out many of the current libraries behind LOVE's interface and replacing them with some of the iOS libraries (like CoreAudio, OpenGL ES, etc.). anjo started on making
a port, but unfortunately hasn't been working on it for quite a while.
Re: LOVE for iPhone?
Posted: Sat Sep 17, 2011 4:13 pm
by Jasoco
Maybe one day we'll get a way to do it. I'd prefer it just be an iOS Runtime that is capable of loading .love files using the iTunes file transfer protocol. If Apple allowed that. That way we'd just have to create Löve files with the proper iPhone compatible callbacks in our game, and add a check for the OS (Are we running on iOS or OS X, Windows, whatever) or better yet, a check for "is touch capable" and just have a universal touch API for Löve that will work on any system with a touch screen whether it's iOS, Android or Windows on a tablet.
Of course that's a lot of work and won't be any time soon at all. It's just a pipe dream.
Re: LOVE for iPhone?
Posted: Sat Sep 17, 2011 4:45 pm
by kikito
Not wanting to deter your efforts on Löve or anything, but if you want to do Lua in the iPhone, the Corona SDK can help you. And it will work on Android, too.
It's not open source, though.
Re: LOVE for iPhone?
Posted: Sat Sep 17, 2011 5:45 pm
by slime
kikito wrote:Not wanting to deter your efforts on Löve or anything, but if you want to do Lua in the iPhone, the Corona SDK can help you. And it will work on Android, too.
It's not open source, though.
It also costs money per year (on top of the iOS developer license) if you actually want to publish anything.
Re: LOVE for iPhone?
Posted: Sat Sep 17, 2011 6:29 pm
by TechnoCat
http://code.google.com/p/emo-framework/
I'll be trying out this framework soon.
And Corona is too much of an engine.