LÖVE as a module for standalone Lua?
Posted: Sun Sep 11, 2011 7:33 pm
These questions are mainly to the devs (or other people who know their way around LÖVE sources):
1. Is this possible (without rewriting LÖVE from scratch)?
2. Would it take much effort to do it?
I know C++ pretty well (though I haven't programmed in it for few months), and I may even be willing to do this myself, but I don't want to dive into the code unless I know it's not a major challenge.
1. Is this possible (without rewriting LÖVE from scratch)?
2. Would it take much effort to do it?
I know C++ pretty well (though I haven't programmed in it for few months), and I may even be willing to do this myself, but I don't want to dive into the code unless I know it's not a major challenge.