[help] Trying to learn Lua + LOVE doing tutorials
Posted: Thu Sep 08, 2011 8:39 pm
So I'm trying to learn Lua and LOVE at the same time, doing some tutorials to understand it. Right now I was trying to do this tutorial, but I hit a problem, and I don't know what is it. I made some tiles in paint just to use in this tutorial and as said I named them tile0.png, tile1.png, 2 and 3.
http://love2d.org/wiki/Tutorial:Tile-based_Scrolling
That's the code. When I try to run it. I get a black screen. What is wrong with it? Also, can you explain me a bit more about it?
http://love2d.org/wiki/Tutorial:Tile-based_Scrolling
Code: Select all
tile = {}
for i=0,3 do
tile[i] = love.graphics.newImage( "tile"..i..".png" )
end
love.graphics.setFont(12)
map_w = 20
map_h = 20
map_x = 0
map_y = 0
map_offset_x = 30
map_offset_y = 30
map_display_w = 14
map_display_h = 10
tile_w = 48
tile_h = 48
map={
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 0, 2, 2, 2, 0, 3, 0, 3, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{ 0, 1, 0, 0, 2, 0, 2, 0, 3, 0, 3, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 1, 0, 2, 2, 2, 0, 0, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{ 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 2, 2, 2, 0, 3, 3, 3, 0, 1, 1, 1, 0, 2, 0, 0, 0, 0, 0, 0},
{ 0, 2, 0, 0, 0, 3, 0, 3, 0, 1, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0},
{ 0, 2, 0, 0, 0, 3, 0, 3, 0, 1, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0},
{ 0, 2, 2, 2, 0, 3, 3, 3, 0, 1, 1, 1, 0, 2, 2, 2, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
function draw_map()
for y=1, map_display_h do
for x=1, map_display_w do
love.graphics.draw(
tile[map[y+map_y][x+map_x]],
(x*tile_w)+map_offset_x,
(y*tile_h)+map_offset_y )
end
end
end
draw_map()
function love.keypressed(key, unicode)
if key == 'up' then
map_y = map_y-1
if map_y < 0 then map_y = 0; end
end
if key == 'down' then
map_y = map_y+1
if map_y > map_h-map_display_h then map_y = map_h-map_display_h; end
end
if key == 'left' then
map_x = math.max(map_x-1, 0)
end
if key == 'right' then
map_x = math.min(map_x+1, map_w-map_display_w)
end
end