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migjam10 - Muclings

Posted: Mon Sep 05, 2011 7:19 pm
by hagish
We hold more or less regular mini game jams (=making a game in 24h) in munich and sometime we use löve2d as our tech-of-choice.
And here is our last creation! *tada*

Muclings - a bloody-retro-massive-online-top-view-shooter :)
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Löve Döwnload: http://ghoulsblade.schattenkind.net/files/migjam10.love

http://ghoulsblade.schattenkind.net/wik ... p/Muclings
http://munichindie.de

We tried to do this game some month ago with a quite big team. But after 24h we had some problems with the client-server-communication and stuff like this. So we gave it another session and redid the code.

Re: migjam10 - Muclings

Posted: Mon Sep 05, 2011 7:33 pm
by GijsB
its.. its..

AWESOME

Re: migjam10 - Muclings

Posted: Mon Sep 05, 2011 7:57 pm
by SoggyWaffles
Awesome! Lots of fun, but my frame rate dropped to 1-5 fps once a lot of little guys died. Granted I do have a pretty old comp that has lots of issues.

Re: migjam10 - Muclings

Posted: Mon Sep 05, 2011 7:58 pm
by hagish
There is no central server (the first player becomes servers). So the lag depends a lot on the connection of the first player.

Re: migjam10 - Muclings

Posted: Mon Sep 05, 2011 8:00 pm
by SoggyWaffles
OH.... that makes sense then. Cause I was playing by myself for a while then others joined. No wonder my comp was freaking out :P

Re: migjam10 - Muclings

Posted: Mon Sep 05, 2011 8:07 pm
by kraftman
Very cool!

Re: migjam10 - Muclings

Posted: Tue Sep 06, 2011 4:29 am
by T-Bone
Fun game! But you should hide the mouse (love.mouse.setVisible(false) IIRC)