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Halp, setting up Visual Studio with LÖVE
Posted: Sun Jun 02, 2013 3:42 pm
by wansa!
First time here, so please let me know if I'm in the wrong section and such...
But I was wondering, how would one set up Visual Studio 2012, like one would set up Eclipse to be able to run LÖVE games by just pressing Run?
I have seen the External Tool option and created one for LÖVE but I couldn't get the arguments right... All that appeared was the rubber piggy.
Any extensions I should know about?
Thank you!
Re: Halp, setting up Visual Studio with LÖVE
Posted: Sun Jun 02, 2013 5:32 pm
by NightKawata
You're in the right section.
I've never heard of anyone trying to run LOVE games with Visual Studio (unless they're using the source as a base), but there's a way to do it with Notepad++, if you have that.
This might help with that.
Re: Halp, setting up Visual Studio with LÖVE
Posted: Mon Jun 03, 2013 5:19 am
by T-Bone
Using Visual Studio for building LÖVE projects is kind of like using a bulldozer to kill a cockroach. Any text editor that can also execute commands (like the already mentioned Notepad++ or gedit) will do just fine. The command is just "love .", it's not very complicated.
EDIT: Now that I think about it, you might need more than a bulldozer to kill a cockroach. Cockroaches are scary creatures.
Re: Halp, setting up Visual Studio with LÖVE
Posted: Mon Jun 03, 2013 1:05 pm
by wansa!
Yeah, I kind of figured that.
But both killing a cockroach with a bulldozer and running love from vs have style
Re: Halp, setting up Visual Studio with LÖVE
Posted: Mon Jun 03, 2013 5:50 pm
by T-Bone
I prefer to kill a bulldozer with a cockroach than the other way around. That is, using simple tools to achieve great things. But it's of course a matter of preference and style.
And now I've gotten quite a lot off topic