Plazma
Posted: Wed Aug 10, 2011 4:58 pm
Working on a game I'm calling Plazma. Concept is knock the other player off the screen, however you shoot plasma!(particle emitter) It uses physics to knock the players around the map, and you can pick up power ups that will increase your friction, mass, and pushing force, aswell as power ups that nerf your enemies friction, mass and pushing force.
For version one I plan to have a blank map(no obstacles), and 2 player via network(no 1 player) using UDP so no server needed. Few Power Ups if any, and they are activated upon getting them.
Ideal long term goal, 2-4 players, map obstacles, you can hold 2 power-ups and use them strategically, and a match making server with TCP based chat and usernames to use for match making(looks better than trading IP addresses).
Tell me what you think
I'll update this post from here down:
Current goal: 2 bots that fight with plasma, and try to push each other off the map, using physics and particle engine.
Currently:
For version one I plan to have a blank map(no obstacles), and 2 player via network(no 1 player) using UDP so no server needed. Few Power Ups if any, and they are activated upon getting them.
Ideal long term goal, 2-4 players, map obstacles, you can hold 2 power-ups and use them strategically, and a match making server with TCP based chat and usernames to use for match making(looks better than trading IP addresses).
Tell me what you think
I'll update this post from here down:
Current goal: 2 bots that fight with plasma, and try to push each other off the map, using physics and particle engine.
Currently:
- Network handled on another thread done using UDP.
- Physics implemented.
- Player object nearly complete.
- Keybindings.
- Implement simple gameplay
- think of game play and implement it..