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love2d port for iPhone/OpenGL ES
Posted: Wed Aug 10, 2011 1:39 am
by miloguy
This would be sooooo epic if it existed
Re: love2d port for iPhone/OpenGL ES
Posted: Wed Aug 10, 2011 2:22 am
by Ensayia
It's been discussed, but apparently there are a lot of reasons it would be difficult to do. The devs have enough on their hands working on the PC version of LOVE.
Re: love2d port for iPhone/OpenGL ES
Posted: Sat Aug 13, 2011 3:10 pm
by tsturzl
Problem is you need an Expensive Lawyer if you're doing to develop for Apple Products. There's a whole mess of terms for development that state you cannot use scripting languages in an iPhone application or something of the like, though Appcelerator and a few others got away with it.
Re: love2d port for iPhone/OpenGL ES
Posted: Sat Aug 13, 2011 3:53 pm
by nevon
tsturzl wrote:Problem is you need an Expensive Lawyer if you're doing to develop for Apple Products. There's a whole mess of terms for development that state you cannot use scripting languages in an iPhone application or something of the like, though Appcelerator and a few others got away with it.
That hasn't been the case for quite a long time.
Re: love2d port for iPhone/OpenGL ES
Posted: Sat Aug 13, 2011 9:03 pm
by kikito
Corona SDK allows creating Lua apps in Android/iPhone. You can try it for free, but you have to pay if you want to release your apps.