Zelda-like game, but with tentacles (Feedback requested)
Posted: Sat May 25, 2013 4:01 pm
Hey guys,
First time posting a game I've been working on. Basically the vision is this:
Your land has been taken over by this massive kudzu-like tentacle-y monster like something out of HP Lovecraft, and you and 3 other survivors need to reclaim your land from its menace. You're not trained warriors but good with a stick and a knife and maybe if the 4 of you team up, you can figure out how to beat this monster back to where ever it came from.
I currently have a single player proof of concept using simple shapes to represent the player, the tentacles and some hapless critters that got in the way. You can move with WSAD and attack by holding space or left clicking. It also supports an xbox 360 controller. Hitting a tentacle enough times will eventually kill a segment of it, and killing all the segments will kill the tentacle.
I'd like the attack hit to be more satisfying somehow. I'm using love.physics for all the shapes and I was thinking of triggering some sort of explosion on contact to make the hit feel more solid, but wasn't sure how to do that. What do you guys think?
First time posting a game I've been working on. Basically the vision is this:
Your land has been taken over by this massive kudzu-like tentacle-y monster like something out of HP Lovecraft, and you and 3 other survivors need to reclaim your land from its menace. You're not trained warriors but good with a stick and a knife and maybe if the 4 of you team up, you can figure out how to beat this monster back to where ever it came from.
I currently have a single player proof of concept using simple shapes to represent the player, the tentacles and some hapless critters that got in the way. You can move with WSAD and attack by holding space or left clicking. It also supports an xbox 360 controller. Hitting a tentacle enough times will eventually kill a segment of it, and killing all the segments will kill the tentacle.
I'd like the attack hit to be more satisfying somehow. I'm using love.physics for all the shapes and I was thinking of triggering some sort of explosion on contact to make the hit feel more solid, but wasn't sure how to do that. What do you guys think?