Bezier Curves
Posted: Thu Dec 11, 2008 11:21 pm
I just wanted to post this up and get some ideas as to whether this really needs doing or if it would be useful.
So far you can draw arbitrary bezier curves, yay!
Left click places a control point, right click starts a new curve.
So 4 left clicks for the first spline, 3 more for each after that added on to the curve.
What I was going to do is make an easy interface for making animated sprites using the love primitives.
It would be something like for each point or shape, you attach a curve and then as you go through time it moves the points based on the position in time
along the curve.
Is this necessary? Are there other ways to do this? Is importing animations already better?
I really can't draw so I like to program all my art
So far you can draw arbitrary bezier curves, yay!
Left click places a control point, right click starts a new curve.
So 4 left clicks for the first spline, 3 more for each after that added on to the curve.
What I was going to do is make an easy interface for making animated sprites using the love primitives.
It would be something like for each point or shape, you attach a curve and then as you go through time it moves the points based on the position in time
along the curve.
Is this necessary? Are there other ways to do this? Is importing animations already better?
I really can't draw so I like to program all my art