Flash game development
Posted: Thu May 23, 2013 10:49 pm
Over the past few months I've really fallen for LÖVE2D and Lua. I'm in a tight spot, financially though, and I'd like to make a few games for some quick bucks. Unfortunately, most sites like armorgames.com and kongregate these days only want flash games, I believe.
Does anybody have experience with Flash or ActionScript 3? How similar is it to Love2D?
Is there a way to make Flash Player-compatible games with Love2D?
I've seen some flash libraries like AXEL (axgl.org) and Flixel (flixel.org).. anybody have experience with those? Are those similar to Love2D?
Essentially, I like for things to be pretty low level. I only want a way to draw pictures on the screen in different colors. I don't want to have to conform to Event handlers, queues, display lists, etc. that I don't write myself. Also, I have access to Flash Professional CS6, if that matters.
EDIT:
I've stumbled across something rather interesting. FlasCC. (http://gaming.adobe.com/technologies/flascc/)
Since LOVE2D is made from C/C++ components, wouldn't one theoretically be able to target Adobe Flash Player through this Flascc thing?
Does anybody have experience with Flash or ActionScript 3? How similar is it to Love2D?
Is there a way to make Flash Player-compatible games with Love2D?
I've seen some flash libraries like AXEL (axgl.org) and Flixel (flixel.org).. anybody have experience with those? Are those similar to Love2D?
Essentially, I like for things to be pretty low level. I only want a way to draw pictures on the screen in different colors. I don't want to have to conform to Event handlers, queues, display lists, etc. that I don't write myself. Also, I have access to Flash Professional CS6, if that matters.
EDIT:
I've stumbled across something rather interesting. FlasCC. (http://gaming.adobe.com/technologies/flascc/)
Since LOVE2D is made from C/C++ components, wouldn't one theoretically be able to target Adobe Flash Player through this Flascc thing?