[IN DEV] Point n Click, Randomized, Puzzle Game
Posted: Sat May 18, 2013 7:37 pm
Hey Guys.
Recently I began a project that revolves around randomization of events. It'll be a game revolving around you, the protagonist, trying to combat a disease you know nothing about, and your behaviors over the next 30 days will dictate wither you live or die. Randomized conditions will have to be met in order for you to live, but you will never know what the conditions are, only the symptoms that occur as a result of your actions. The game is set in sort of steampunkish overcrowded artisan-class city full of diverse and fantastic opportunities to make or break yourself in terms of your medical health.
Small things will influence your chance of survival, such as emotional status, interactions with other people, what you ate 5 days ago, what you plan on eating 5 days from now, physical activity, exposure to clean air vs. dirty air (Based on occupation), financial status, and more.
I'm aiming for replayability and unpredictability, as well as a general good time.
I'm also aiming for unforgiveability, resulting in you having to bend your way of thinking.
(i.e. When you think physical activity will improve your mental condition, it may traumatize the disease and worsen your condition
or, when you think vegetables will improve your condition, it may only strengthen the parasitic disease, hastening your soon-to-be-dead procession)
I'm here to ask for suggestions for features, disease names (Structured as Adjective and Official name, i.e. Chronic Fartophobia), and aesthetic implementations that I may want to include. Also bits of code that you may think will be useful in my endeavor will be nice. This is my first game using Love, and I'm using this game as a method for teaching myself lua so... yeah, suggestions and support please :L
I might call the game "Oh Well, Looks like you're going to Die."
Recently I began a project that revolves around randomization of events. It'll be a game revolving around you, the protagonist, trying to combat a disease you know nothing about, and your behaviors over the next 30 days will dictate wither you live or die. Randomized conditions will have to be met in order for you to live, but you will never know what the conditions are, only the symptoms that occur as a result of your actions. The game is set in sort of steampunkish overcrowded artisan-class city full of diverse and fantastic opportunities to make or break yourself in terms of your medical health.
Small things will influence your chance of survival, such as emotional status, interactions with other people, what you ate 5 days ago, what you plan on eating 5 days from now, physical activity, exposure to clean air vs. dirty air (Based on occupation), financial status, and more.
I'm aiming for replayability and unpredictability, as well as a general good time.
I'm also aiming for unforgiveability, resulting in you having to bend your way of thinking.
(i.e. When you think physical activity will improve your mental condition, it may traumatize the disease and worsen your condition
or, when you think vegetables will improve your condition, it may only strengthen the parasitic disease, hastening your soon-to-be-dead procession)
I'm here to ask for suggestions for features, disease names (Structured as Adjective and Official name, i.e. Chronic Fartophobia), and aesthetic implementations that I may want to include. Also bits of code that you may think will be useful in my endeavor will be nice. This is my first game using Love, and I'm using this game as a method for teaching myself lua so... yeah, suggestions and support please :L
I might call the game "Oh Well, Looks like you're going to Die."