Why isn't there a proper (non tile based) 2d editor?
Posted: Sat May 18, 2013 10:02 am
Hey guys,
I'm currently developing an 2d engine, which is not tile based, as I think using tiles is making your life unnecessary hard (good tilesets are hard to do) and also slow as LÖVE doesn't seem to be designed with tiles specifically in mind (correct me if I'm wrong, but then again use a tilesize wich is not retrogaming oriented 32 or 64px and run it on a Netbook and you know what I mean).
Then again I know why so many people are using Tiles. There are plenty of good editors out there (or at least there's tiled which is great and AdvTiledLoader integrates it perfectly) which makes it easy to make a tile based game. Still it's kind of sad as non tile based games and maps could look so much better and are less tedious to dreate. Look at Braid or Muramasa for example.
It's not really hard to implement something like this into LÖVE but it was hard to find an editor to create these kind of maps.
The closest thing I found was Gleed2d but the original version didn't even run, and from the the rewrite I could compile a version you can at least create maps with. But it's far from stable, weird bugs and crashes are very common.
But basically that's it! There''s hardly any other editor, at least not a generic one, that does these kind of stuff. Strange isn't it? It would be really great to have a tool that works as nice as the Editor in construct (You could even hijack this, as it's saving xml but it doesn't store all information necessary to recreate the map).
There should be a Tiled for non-tile-based graphics. Somebody gotta code it!
I'm currently developing an 2d engine, which is not tile based, as I think using tiles is making your life unnecessary hard (good tilesets are hard to do) and also slow as LÖVE doesn't seem to be designed with tiles specifically in mind (correct me if I'm wrong, but then again use a tilesize wich is not retrogaming oriented 32 or 64px and run it on a Netbook and you know what I mean).
Then again I know why so many people are using Tiles. There are plenty of good editors out there (or at least there's tiled which is great and AdvTiledLoader integrates it perfectly) which makes it easy to make a tile based game. Still it's kind of sad as non tile based games and maps could look so much better and are less tedious to dreate. Look at Braid or Muramasa for example.
It's not really hard to implement something like this into LÖVE but it was hard to find an editor to create these kind of maps.
The closest thing I found was Gleed2d but the original version didn't even run, and from the the rewrite I could compile a version you can at least create maps with. But it's far from stable, weird bugs and crashes are very common.
But basically that's it! There''s hardly any other editor, at least not a generic one, that does these kind of stuff. Strange isn't it? It would be really great to have a tool that works as nice as the Editor in construct (You could even hijack this, as it's saving xml but it doesn't store all information necessary to recreate the map).
There should be a Tiled for non-tile-based graphics. Somebody gotta code it!